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Evidence for Kiust Oyun

1 pieces of evidence found.

Id DLP.Evidence.2245
Type Ethnography
Location Western Macedonia
Date 1923-03-01 - 1923-06-30
Rules Rectangular board, divided into three sections lengthwise. Ten lines divide the outer two sections widthwide. Twelve pieces per player, which begin on the outer intersections closest to the player. Four stick dice, with front and back sides distinguished one from the other. Throws are as follows: Four backs up = kiust. Three backs up = 6; two backs up = 3; one back up = 2; four fronts up = four throws of 6. A throw of kiust is required to enter the opponent's inner row. The pieces of the left hand player move from left to right and then right to left in the next row, then left to right in the following row, then proceeding to circulate in the central two rows in a clockwise direction. The right hand player's pieces move from right to left in their home row, then left to right in the next row, then right to left in the third row, circulating in an anti-clockwise direction. Pieces landing on an opponent's piece with a throw of 2 in the central rows capture the opponent's piece. A player may only pass an opponent's piece without capture with a throw of 3. The player who captures all of the opponent's pieces wins.
Content "The Turks whose games are described in the following paper live now in Asia Minor, but, when I visited them in the spring of 1923, they were still living in their ancestral villages in the West of Greek Macedonia...For Kiust oyun ("? gmae") there are required four pieces of wood measuring four inches by one and made rounded on the back and flat on the face like oblong buttons. Twelve counters, which are usually pebbles or fragments of tiles or pottery, are also required. A square or oblong figure is drawn on a tone or on the ground and is divided into three vertical sections in such a way that there are two narrow side sections of similar width and one wider middle section. The side sections are then marked off into twelve equal horizontal divisions, which are numbered from the top downwards. The game depends on the way in which the four oblong sticks fall when thrown in the air. If four land on their faces, the player scores a kiust. If three land on their faces, he scores six saïler (numbers): if two, he scores three: if one, he scores two. If four land on their backs, he scores four saïler. If he scores two with his throw, he can take a counter from his opponent. If he scores three, he may pass his opponent. The game begins by taking a man into the middle as soon as possible. This can only be done, however, by moving down one's own side from No. 1 to No. 12. When the player gets a man into the middle, he next sends it up his own ladder on the inside. When he gets it to the top, he is entitled to count a kiust and to cross over into his opponent's ladder and to come down it, attacking and carrying off his opponent's men whenever he can. The game ends when all the opponent's men have been captured.
Confidence 100
Ages Child
Spaces Outside
Source Hasluck, M. 1930. "Traditional Games of The Turks." Jubilee Congress of the Folk-Lore society, Sept 19-Sept 25, 1928, 137-159.

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