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Concepts for Ruleset Østergaard and Gaston Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Ostergaard and Gaston

Boolean
Properties
Discrete, Alternating, Stochastic, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, Symbols
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex
Component
Piece, Dice, DiceD4

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
PassDecisionFrequency(11%), SlideDecisionFrequency(89%), SlideDecisionToEmptyFrequency(79%), SlideDecisionToEnemyFrequency(10%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(42%), MoveAgainFrequency(42%), RollFrequency(59%), ReplacementCaptureFrequency(10%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(100%), EliminatePiecesWinFrequency(100%)
Behaviour
PieceNumberAverage(17.64), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(127.16), DurationTurnsStdDev(51.65), DurationTurnsNotTimeouts(127.16), DecisionMoves(0.77), BoardCoverageDefault(1), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(3.21), DecisionFactorAverage(3.86)
Implementation
PlayoutsPerSecond(219.81), MovesPerSecond(116148.54)
Container
NumPlayableSitesOnBoard(49), NumColumns(17), NumRows(3), NumCorners(6), NumDirections(1.88), NumOrthogonalDirections(1.88), NumDiagonalDirections(0), NumAdjacentDirections(1.88), NumOffDiagonalDirections(0), NumOuterSites(49), NumInnerSites(0), NumLayers(1), NumEdges(46), NumCells(0), NumVertices(49), NumPerimeterSites(49), NumTopSites(16), NumBottomSites(16), NumRightSites(3), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(0), NumConcaveCorners(6), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(51)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council