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											Concepts for Ruleset Al-Amuli Computed with UCT playouts
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
						Other concept computations are available:   Alpha-Beta   Or   Random  						   
                                 
							   
				   Al-Amuli
  Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RotationalDirection End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachDraw, Draw Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Cell Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(41%), StepDecisionToEmptyFrequency(39%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(23%), SlideDecisionToEmptyFrequency(21%), SlideDecisionToEnemyFrequency(2%), FromToDecisionWithinBoardFrequency(38%), FromToDecisionEmptyFrequency(33%), FromToDecisionEnemyFrequency(5%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(7%), NumPlayPhase(1) End CheckmateFrequency(40%), CheckmateWinFrequency(40%), ReachEndFrequency(60%), ReachDrawFrequency(60%), DrawFrequency(60%) Behaviour PieceNumberAverage(25.56), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(128.78), DurationTurnsStdDev(75.08), DurationTurnsNotTimeouts(128.78), DecisionMoves(1), BoardCoverageDefault(0.86), AdvantageP1(0.46), Balance(0.92), Completion(0.4), Drawishness(0.6), Timeouts(0), BoardSitesOccupiedAverage(0.38), BranchingFactorAverage(20.29), DecisionFactorAverage(20.31) Implementation PlayoutsPerSecond(110), MovesPerSecond(20404.69) Container NumPlayableSitesOnBoard(68), NumColumns(34), NumRows(34), NumCorners(16), NumDirections(7), NumOrthogonalDirections(3.41), NumDiagonalDirections(3.53), NumAdjacentDirections(7), NumOffDiagonalDirections(0.06), NumOuterSites(16), NumInnerSites(52), NumLayers(1), NumEdges(148), NumCells(68), NumVertices(81), NumPerimeterSites(16), NumTopSites(2), NumBottomSites(2), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(16), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(68) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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