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Concepts for Ruleset Two-Player Chaturanga (al-Biruni) (Ludii 10) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Two-Player Chaturanga (al-Biruni) (Ludii 10)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, CheckmateWin, RaceEnd, ReachEnd, ReachWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme, Trigger Visual ComponentStyle, AnimalComponent, ChessComponent, QueenComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(33), NumStartComponentsBoardPerPlayer(16), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(16.5), NumStartComponentsBoard(32), NumStartComponentsHand(1) Play PassDecisionFrequency(8%), StepDecisionFrequency(60%), StepDecisionToEmptyFrequency(57%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(16%), LeapDecisionFrequency(16%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(1%), RemoveEffectFrequency(4%), RollFrequency(99%), ReplacementCaptureFrequency(4%), NumPlayPhase(1) End Behaviour PieceNumberAverage(28.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(247.52), DurationTurnsStdDev(98.27), DurationTurnsNotTimeouts(247.52), DecisionMoves(0.84), BoardCoverageDefault(0.98), AdvantageP1(0.5), Balance(1), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(4.2), DecisionFactorAverage(4.81) Implementation PlayoutsPerSecond(44.06), MovesPerSecond(15680.98) Container NumPlayableSitesOnBoard(64), NumColumns(4), NumRows(16), NumCorners(4), NumDirections(6.19), NumOrthogonalDirections(3.38), NumDiagonalDirections(2.81), NumAdjacentDirections(6.19), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(28), NumLayers(1), NumEdges(148), NumCells(64), NumVertices(85), NumPerimeterSites(36), NumTopSites(4), NumBottomSites(4), NumRightSites(16), NumLeftSites(16), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(65) Component NumComponentsType(13), NumComponentsTypePerPlayer(6), NumDice(1)
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