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Concepts for Ruleset Damdaman (Ludii 10) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Damdaman (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, ForwardRightDirection, SameDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, CheckersComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play PassDecisionFrequency(1%), StepDecisionFrequency(44%), StepDecisionToEmptyFrequency(44%), SlideDecisionFrequency(44%), SlideDecisionToEmptyFrequency(44%), HopDecisionFrequency(11%), HopDecisionMoreThanOneFrequency(11%), HopDecisionEnemyToEmptyFrequency(11%), PromotionEffectFrequency(3%), RemoveEffectFrequency(11%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), HopCaptureFrequency(11%), HopCaptureMoreThanOneFrequency(11%), NumPlayPhase(1) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(32.55), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(453.79), DurationTurnsStdDev(254.22), DurationTurnsNotTimeouts(453.79), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(37.97), DecisionFactorAverage(38.03) Implementation PlayoutsPerSecond(110.74), MovesPerSecond(79477.6) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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