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Concepts for Ruleset Cumisitha (Ludii 28) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Cumisitha (Ludii 28)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Roll, AddEffect, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, IsEnemy, IsFriend, PieceCount, SumDice End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, StateType, StackState, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackLoop, TrackOwned, Region, PlayableSites, Vertex, Edge, Tiling, SquareTiling, Hand Component Piece, PieceDirection, Dice, DiceD2
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(17%), RemoveDecisionFrequency(8%), FromToDecisionWithinBoardFrequency(52%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(54%), FromToDecisionEnemyFrequency(11%), FromToDecisionFriendFrequency(11%), RemoveEffectFrequency(7%), SetNextPlayerFrequency(50%), MoveAgainFrequency(50%), RollFrequency(100%), AddEffectFrequency(8%), NumPlayPhase(1) End EliminatePiecesEndFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(4.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(61.13), DurationTurnsStdDev(245.33), DurationTurnsNotTimeouts(36.49), DecisionMoves(0.69), BoardCoverageDefault(0.98), AdvantageP1(0.56), Balance(0.89), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(2.31), DecisionFactorAverage(2.9) Implementation PlayoutsPerSecond(338.16), MovesPerSecond(83778.41) Container NumPlayableSitesOnBoard(19), NumColumns(9), NumRows(1), NumCorners(2), NumDirections(1.78), NumOrthogonalDirections(1.78), NumDiagonalDirections(0), NumAdjacentDirections(1.78), NumOffDiagonalDirections(0), NumOuterSites(9), NumInnerSites(0), NumLayers(1), NumEdges(9), NumCells(0), NumVertices(10), NumPerimeterSites(9), NumTopSites(9), NumBottomSites(9), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(0), NumConcaveCorners(2), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(25) Component NumComponentsType(6), NumComponentsTypePerPlayer(1), NumDice(4)
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