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Concepts for Ruleset Shatranj al-Jawarhiya (Ludii 8) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Shatranj al-Jawarhiya (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesLoss, Misere Behaviour Implementation State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play StepDecisionFrequency(64%), StepDecisionToEmptyFrequency(62%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(6%), SlideDecisionToEmptyFrequency(6%), LeapDecisionFrequency(17%), LeapDecisionToEmptyFrequency(15%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(13%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(6%), RemoveEffectFrequency(5%), ReplacementCaptureFrequency(5%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(32%), CheckmateWinFrequency(32%), DrawFrequency(68%) Behaviour PieceNumberAverage(16.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(844.06), DurationTurnsStdDev(1086.95), DurationTurnsNotTimeouts(134.37), DecisionMoves(0.99), BoardCoverageDefault(0.95), AdvantageP1(0.81), Balance(0.38), Completion(0.7), Drawishness(0.3), Timeouts(0.3), BoardSitesOccupiedAverage(0.3), BranchingFactorAverage(12.88), DecisionFactorAverage(12.99) Implementation PlayoutsPerSecond(34.8), MovesPerSecond(77881.28) Container NumPlayableSitesOnBoard(56), NumColumns(7), NumRows(8), NumCorners(4), NumDirections(6.46), NumOrthogonalDirections(3.46), NumDiagonalDirections(3), NumAdjacentDirections(6.46), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(30), NumLayers(1), NumEdges(127), NumCells(56), NumVertices(72), NumPerimeterSites(26), NumTopSites(7), NumBottomSites(7), NumRightSites(8), NumLeftSites(8), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(56) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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