|
Concepts for Ruleset Shakhmaty (Early Modern) (Ludii 12) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Shakhmaty (Early Modern) (Ludii 12)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, SlideDecisionToEnemy, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Distance, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Phase End End, CaptureEnd, Checkmate, CheckmateWin Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Cell, Edge, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(41%), StepDecisionToEmptyFrequency(38%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(40%), SlideDecisionToEmptyFrequency(36%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(5%), LeapDecisionToEmptyFrequency(5%), LeapDecisionToEnemyFrequency(1%), FromToDecisionWithinBoardFrequency(13%), FromToDecisionEmptyFrequency(12%), FromToDecisionEnemyFrequency(1%), RemoveEffectFrequency(10%), SetNextPlayerFrequency(6%), MoveAgainFrequency(6%), ReplacementCaptureFrequency(10%), NumPlayPhase(2) End CheckmateFrequency(81%), CheckmateWinFrequency(81%), DrawFrequency(19%) Behaviour PieceNumberAverage(22.77), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(543.15), DurationTurnsStdDev(949.4), DurationTurnsNotTimeouts(84.14), DecisionMoves(1), BoardCoverageDefault(0.92), AdvantageP1(0.56), Balance(0.87), Completion(0.81), Drawishness(0.19), Timeouts(0.19), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(27.72), DecisionFactorAverage(27.77) Implementation PlayoutsPerSecond(13.83), MovesPerSecond(29161.76) Container NumPlayableSitesOnBoard(289), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(289) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
|