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Concepts for Ruleset Pasakakrida (Type 2) (Three Six-Sided Dice) (Ludii 3) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Pasakakrida (Type 2) (Three Six-Sided Dice) (Ludii 3)
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionEnemy, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, PieceConditions, IsEnemy, CountPiecesComparison, CountPiecesMoverComparison, Scoring, PieceCount End End, ScoringEnd, ScoringWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, TableStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(96%), RemoveDecisionFrequency(1%), FromToDecisionWithinBoardFrequency(3%), FromToDecisionEmptyFrequency(2%), FromToDecisionFriendFrequency(1%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), RollFrequency(97%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(0.72), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.04), BoardCoverageDefault(0.99), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.01), BranchingFactorAverage(1.27), DecisionFactorAverage(7.55) Implementation PlayoutsPerSecond(36.9), MovesPerSecond(96227.22) Container NumPlayableSitesOnBoard(24), NumColumns(12), NumRows(2), NumCorners(8), NumDirections(1.67), NumOrthogonalDirections(1.67), NumDiagonalDirections(0), NumAdjacentDirections(1.67), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(20), NumCells(0), NumVertices(24), NumPerimeterSites(24), NumTopSites(12), NumBottomSites(12), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(0), NumConcaveCorners(8), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(27) Component NumComponentsType(5), NumComponentsTypePerPlayer(1), NumDice(3)
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