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Concepts for Ruleset Seven-Fang (Ludii 4) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Seven-Fang (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, Variable, SetPending, PlayerValue, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, GreaterThan, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(48), NumStartComponentsHandPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsHand(48) Play RemoveDecisionFrequency(5%), StepDecisionFrequency(74%), StepDecisionToEmptyFrequency(74%), FromToDecisionBetweenContainersFrequency(20%), FromToDecisionEmptyFrequency(20%), RemoveEffectFrequency(4%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), CustodialCaptureFrequency(4%), NumPlayPhase(3) End EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(22.71), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(348.8), DurationTurnsStdDev(332.86), DurationTurnsNotTimeouts(327.07), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.55), Balance(0.91), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(18.94), DecisionFactorAverage(19.26) Implementation PlayoutsPerSecond(227.86), MovesPerSecond(246799.49) Container NumPlayableSitesOnBoard(85), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(6.37), NumOrthogonalDirections(3.43), NumDiagonalDirections(2.94), NumAdjacentDirections(3.43), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(25), NumLayers(1), NumEdges(84), NumCells(36), NumVertices(49), NumPerimeterSites(24), NumTopSites(7), NumBottomSites(7), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(87) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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