|
Concepts for Ruleset Shatranj al-Kabir (Constantinople) (Ludii 9) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Shatranj al-Kabir (Constantinople) (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, SlideEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, Draw Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, AnimalComponent, ChessComponent, KnightComponent, RookComponent, PawnComponent, FairyChessComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(52), NumStartComponentsBoardPerPlayer(26), NumStartComponentsPerPlayer(26), NumStartComponentsBoard(52) Play StepDecisionFrequency(53%), StepDecisionToEmptyFrequency(52%), StepDecisionToEnemyFrequency(1%), SlideDecisionFrequency(19%), SlideDecisionToEmptyFrequency(18%), SlideDecisionToEnemyFrequency(1%), LeapDecisionFrequency(19%), LeapDecisionToEmptyFrequency(18%), HopDecisionFrequency(5%), HopDecisionMoreThanOneFrequency(1%), HopDecisionFriendToEmptyFrequency(1%), FromToDecisionWithinBoardFrequency(5%), FromToDecisionEmptyFrequency(4%), RemoveEffectFrequency(3%), ReplacementCaptureFrequency(3%), NumPlayPhase(1) End CheckmateFrequency(41%), CheckmateWinFrequency(41%), DrawFrequency(59%) Behaviour PieceNumberAverage(24.31), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1688.62), DurationTurnsStdDev(982.05), DurationTurnsNotTimeouts(521.02), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(0.57), Balance(0.85), Completion(0.41), Drawishness(0.59), Timeouts(0.59), BoardSitesOccupiedAverage(0.14), BranchingFactorAverage(40.56), DecisionFactorAverage(40.56) Implementation PlayoutsPerSecond(8.76), MovesPerSecond(21691.44) Container NumPlayableSitesOnBoard(169), NumColumns(13), NumRows(13), NumCorners(4), NumDirections(7.1), NumOrthogonalDirections(3.69), NumDiagonalDirections(3.41), NumAdjacentDirections(7.1), NumOffDiagonalDirections(0), NumOuterSites(48), NumInnerSites(121), NumLayers(1), NumEdges(364), NumCells(169), NumVertices(196), NumPerimeterSites(48), NumTopSites(13), NumBottomSites(13), NumRightSites(13), NumLeftSites(13), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(169) Component NumComponentsType(18), NumComponentsTypePerPlayer(9), NumDice(0)
|