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Concepts for Ruleset Lian Qi (A-Type) (Ludii 10) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Lian Qi (A-Type) (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, Scoring, PieceCount End End, ScoringEnd, ScoringWin Behaviour Implementation State, Variable, SetVar, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, ConcentricTiling, MorrisTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play RemoveDecisionFrequency(12%), StepDecisionFrequency(67%), StepDecisionToEmptyFrequency(67%), FromToDecisionBetweenContainersFrequency(21%), FromToDecisionEmptyFrequency(21%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), AddEffectFrequency(1%), NumPlayPhase(3) End ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour PieceNumberAverage(14.4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(700.81), DurationTurnsStdDev(165.34), DurationTurnsNotTimeouts(700.81), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.55), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.6), BranchingFactorAverage(9.59), DecisionFactorAverage(9.69) Implementation PlayoutsPerSecond(188.32), MovesPerSecond(206310.89) Container NumPlayableSitesOnBoard(24), NumColumns(7), NumRows(7), NumCorners(4), NumDirections(3.33), NumOrthogonalDirections(3.33), NumDiagonalDirections(0), NumAdjacentDirections(3.33), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(16), NumLayers(1), NumEdges(40), NumCells(0), NumVertices(24), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(26) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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