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Concepts for Ruleset Damat (Ludii 2) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Damat (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin, Draw Behaviour Implementation State, PlayerValue, Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(60), NumStartComponentsBoardPerPlayer(30), NumStartComponentsPerPlayer(30), NumStartComponentsBoard(60) Play StepDecisionFrequency(69%), StepDecisionToEmptyFrequency(69%), SlideDecisionFrequency(17%), SlideDecisionToEmptyFrequency(17%), HopDecisionFrequency(14%), HopDecisionMoreThanOneFrequency(14%), HopDecisionEnemyToEmptyFrequency(14%), PromotionEffectFrequency(1%), RemoveEffectFrequency(18%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(14%), HopCaptureMoreThanOneFrequency(14%), CaptureSequenceFrequency(14%), NumPlayPhase(1) End NoMovesEndFrequency(98%), NoMovesWinFrequency(98%), DrawFrequency(2%) Behaviour PieceNumberAverage(35.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(288.61), DurationTurnsStdDev(325.12), DurationTurnsNotTimeouts(243.48), DecisionMoves(1), BoardCoverageDefault(0.5), AdvantageP1(0.5), Balance(1), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.25), BranchingFactorAverage(14.8), DecisionFactorAverage(14.84) Implementation PlayoutsPerSecond(196.71), MovesPerSecond(91432.97) Container NumPlayableSitesOnBoard(144), NumColumns(12), NumRows(12), NumCorners(4), NumDirections(7.03), NumOrthogonalDirections(3.67), NumDiagonalDirections(3.36), NumAdjacentDirections(7.03), NumOffDiagonalDirections(0), NumOuterSites(44), NumInnerSites(100), NumLayers(1), NumEdges(312), NumCells(144), NumVertices(169), NumPerimeterSites(44), NumTopSites(12), NumBottomSites(12), NumRightSites(12), NumLeftSites(12), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(144) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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