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Concepts for Ruleset Samantsy (Ludii 8) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Samantsy (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation Then, ForEachPiece Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(34%), StepDecisionToEmptyFrequency(32%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(51%), SlideDecisionToEmptyFrequency(47%), SlideDecisionToEnemyFrequency(5%), LeapDecisionFrequency(14%), LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemyFrequency(1%), PromotionEffectFrequency(1%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(8%), NumPlayPhase(1) End ScoringEndFrequency(99%), ScoringWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(17.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(348.19), DurationTurnsStdDev(230.48), DurationTurnsNotTimeouts(326.45), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0.01), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(26.64), DecisionFactorAverage(26.64) Implementation PlayoutsPerSecond(247.33), MovesPerSecond(87091.22) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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