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											Concepts for Ruleset Carter Crossover 3 D4 Computed with UCT playouts
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
						Other concept computations are available:   Alpha-Beta   Or   Random  						   
                                 
							   
				   Carter Crossover 3 D4
  Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, Conditions, PieceConditions, NoPiece, NoPieceMover, IsEmpty, IsEnemy, PieceCount, SumDice End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThanOrEqual, Logic, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackOwned, PlayableSites, Vertex, Hand Component Piece, Dice, DiceD4
  Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(13%), RemoveDecisionFrequency(7%), FromToDecisionWithinBoardFrequency(64%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(77%), FromToDecisionEnemyFrequency(2%), FromToDecisionFriendFrequency(3%), SetNextPlayerFrequency(10%), MoveAgainFrequency(10%), RollFrequency(83%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(5.53), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(64.06), DurationTurnsStdDev(12.69), DurationTurnsNotTimeouts(64.06), DecisionMoves(0.8), BoardCoverageDefault(0.6), AdvantageP1(0.92), Balance(0.16), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.09), BranchingFactorAverage(2.38), DecisionFactorAverage(2.72) Implementation PlayoutsPerSecond(1339.14), MovesPerSecond(160902.83) Container NumPlayableSitesOnBoard(59), NumColumns(23), NumRows(25), NumCorners(22), NumDirections(1.97), NumOrthogonalDirections(1.97), NumDiagonalDirections(0), NumAdjacentDirections(1.97), NumOffDiagonalDirections(0), NumOuterSites(59), NumInnerSites(0), NumLayers(1), NumEdges(58), NumCells(0), NumVertices(59), NumPerimeterSites(59), NumTopSites(1), NumBottomSites(2), NumRightSites(6), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(22), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(62) Component NumComponentsType(3), NumComponentsTypePerPlayer(1), NumDice(1)
                                                                                                                                                  
  
          
           
 
 
	  
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