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Concepts for Ruleset Game X Fourth Capturing Game Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Game X Fourth Capturing Game
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play PassDecisionFrequency(2%), StepDecisionFrequency(94%), StepDecisionToEmptyFrequency(94%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), ReplacementCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(2) End NoTargetPieceEndFrequency(21%), DrawFrequency(79%) Behaviour PieceNumberAverage(3.34), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(296.12), DurationTurnsStdDev(726.66), DurationTurnsNotTimeouts(130.24), DecisionMoves(0.94), BoardCoverageDefault(1), AdvantageP1(0.76), Balance(0.49), Completion(0.93), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.37), BranchingFactorAverage(3.84), DecisionFactorAverage(4.04) Implementation PlayoutsPerSecond(17471.11), MovesPerSecond(540172.94) Container NumPlayableSitesOnBoard(9), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(3), NumLayers(1), NumEdges(18), NumCells(8), NumVertices(9), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(10) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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