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Concepts for Ruleset Game VIII Second Capturing Game Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Game VIII Second Capturing Game

Boolean
Properties
Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, HopEffect, Capture, ReplacementCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase
End
End, CaptureEnd, NoTargetPieceEnd, NoMovesEnd
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Vertex, Hand
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3)
Play
StepDecisionFrequency(95%), StepDecisionToEmptyFrequency(95%), HopDecisionFrequency(1%), HopDecisionMoreThanOneFrequency(1%), HopDecisionEnemyToEmptyFrequency(1%), FromToDecisionBetweenContainersFrequency(4%), FromToDecisionEmptyFrequency(4%), RemoveEffectFrequency(1%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), ReplacementCaptureFrequency(1%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(2)
End
NoTargetPieceEndFrequency(97%), DrawFrequency(3%)
Behaviour
PieceNumberAverage(3.89), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(110.6), DurationTurnsStdDev(426.09), DurationTurnsNotTimeouts(36.7), DecisionMoves(0.96), BoardCoverageDefault(1), AdvantageP1(0.01), Balance(0.03), Completion(0.97), Drawishness(0.03), Timeouts(0.03), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(3.96), DecisionFactorAverage(4.08)
Implementation
PlayoutsPerSecond(20785.33), MovesPerSecond(506000.59)
Container
NumPlayableSitesOnBoard(8), NumColumns(4), NumRows(4), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(2), NumLayers(1), NumEdges(16), NumCells(4), NumVertices(8), NumPerimeterSites(6), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(4), NumContainers(2), NumPlayableSites(9)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council