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Concepts for Ruleset Game VI Modified Blocking Game with all sites Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Game VI Modified Blocking Game with all sites
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection, RightwardDirection, LeftwardDirection, Phase End End, RaceEnd, ReachEnd, NoMovesEnd Behaviour Implementation State, PieceState, SiteState, SetSiteState, Then, ForEachPiece Visual BoardStyle, GraphStyle Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(3), NumStartComponentsBoardPerPlayer(1.5), NumStartComponentsPerPlayer(1.5), NumStartComponentsBoard(3) Play StepDecisionFrequency(84%), StepDecisionToEmptyFrequency(84%), FromToDecisionBetweenContainersFrequency(16%), FromToDecisionEmptyFrequency(16%), SetNextPlayerFrequency(50%), MoveAgainFrequency(50%), NumPlayPhase(2) End ReachEndFrequency(94%), NoMovesEndFrequency(6%) Behaviour PieceNumberAverage(3.86), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(3.36), DurationTurnsStdDev(1.45), DurationTurnsNotTimeouts(3.36), DecisionMoves(0.98), BoardCoverageDefault(0.64), AdvantageP1(0.94), Balance(0.12), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.35), BranchingFactorAverage(3.85), DecisionFactorAverage(3.92) Implementation PlayoutsPerSecond(21640.47), MovesPerSecond(424033.96) Container NumPlayableSitesOnBoard(11), NumColumns(3), NumRows(5), NumCorners(2), NumDirections(4), NumOrthogonalDirections(4), NumDiagonalDirections(0), NumAdjacentDirections(4), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(3), NumLayers(1), NumEdges(22), NumCells(12), NumVertices(11), NumPerimeterSites(8), NumTopSites(1), NumBottomSites(1), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(12) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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