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Concepts for Ruleset Al-Biruni Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Al-Biruni
Boolean Properties Discrete, Alternating, Stochastic, Multiplayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation State, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent Math Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceValue, PieceDirection, Dice, DiceD6
Numerical Properties NumPlayers(4) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(8), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(32), NumStartComponentsHand(2) Play PassDecisionFrequency(38%), StepDecisionFrequency(26%), StepDecisionToEmptyFrequency(22%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(19%), SlideDecisionToEmptyFrequency(16%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(9%), LeapDecisionToEmptyFrequency(8%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(2%), RemoveEffectFrequency(8%), SetNextPlayerFrequency(22%), MoveAgainFrequency(22%), RollFrequency(78%), ReplacementCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End ScoringEndFrequency(90%), ScoringWinFrequency(90%), DrawFrequency(10%) Behaviour PieceNumberAverage(13.99), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(733.13), DurationTurnsStdDev(1479.94), DurationTurnsNotTimeouts(267.46), DecisionMoves(0.56), BoardCoverageDefault(0.97), AdvantageP1(0.46), Balance(0.91), Completion(0.84), Drawishness(0.1), Timeouts(0.1), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(4.97), DecisionFactorAverage(7.95) Implementation PlayoutsPerSecond(40.65), MovesPerSecond(80431.75) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(66) Component NumComponentsType(22), NumComponentsTypePerPlayer(5), NumDice(2)
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