| Concepts for Ruleset Al-Biruni Computed with UCT playouts
 
                 
						Other concept computations are available:   Alpha-Beta   Or   Random  						   
 Al-Biruni
 
 Boolean
 Properties
 Discrete, Alternating, Stochastic, Multiplayer, PlayersWithDirections
 Meta
 Start
 Start, PiecesPlacedOnBoard
 Play
 Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, SlideDecisionToEmpty, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, IsEmpty, IsEnemy, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection, Scoring
 End
 End, ScoringEnd, ScoringWin
 Behaviour
 Implementation
 State, PieceState, SiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
 Visual
 ComponentStyle, AnimalComponent, ChessComponent, KingComponent, KnightComponent, RookComponent, PawnComponent
 Math
 Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
 Container
 Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
 Component
 Piece, PieceValue, PieceDirection, Dice, DiceD6
 
 Numerical
 Properties
 NumPlayers(4)
 Start
 NumStartComponents(34), NumStartComponentsBoardPerPlayer(8), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(8.5), NumStartComponentsBoard(32), NumStartComponentsHand(2)
 Play
 PassDecisionFrequency(38%), StepDecisionFrequency(26%), StepDecisionToEmptyFrequency(22%), StepDecisionToEnemyFrequency(4%), SlideDecisionFrequency(19%), SlideDecisionToEmptyFrequency(16%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(9%), LeapDecisionToEmptyFrequency(8%), LeapDecisionToEnemyFrequency(1%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(2%), RemoveEffectFrequency(8%), SetNextPlayerFrequency(22%), MoveAgainFrequency(22%), RollFrequency(78%), ReplacementCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1)
 End
 ScoringEndFrequency(90%), ScoringWinFrequency(90%), DrawFrequency(10%)
 Behaviour
 PieceNumberAverage(13.99), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(733.13), DurationTurnsStdDev(1479.94), DurationTurnsNotTimeouts(267.46), DecisionMoves(0.56), BoardCoverageDefault(0.97), AdvantageP1(0.46), Balance(0.91), Completion(0.84), Drawishness(0.1), Timeouts(0.1), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(4.97), DecisionFactorAverage(7.95)
 Implementation
 PlayoutsPerSecond(40.65), MovesPerSecond(80431.75)
 Container
 NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(66)
 Component
 NumComponentsType(22), NumComponentsTypePerPlayer(5), NumDice(2)
 
 
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