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Concepts for Ruleset American Pool Checkers Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
American Pool Checkers
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece Visual ComponentStyle, CheckersComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play StepDecisionFrequency(77%), StepDecisionToEmptyFrequency(77%), SlideDecisionFrequency(77%), SlideDecisionToEmptyFrequency(77%), HopDecisionFrequency(23%), HopDecisionMoreThanOneFrequency(23%), HopDecisionEnemyToEmptyFrequency(23%), PromotionEffectFrequency(1%), RemoveEffectFrequency(23%), SetNextPlayerFrequency(2%), MoveAgainFrequency(2%), HopCaptureFrequency(23%), HopCaptureMoreThanOneFrequency(23%), CaptureSequenceFrequency(23%), NumPlayPhase(1) End NoMovesEndFrequency(90%), NoMovesWinFrequency(90%), DrawFrequency(10%) Behaviour PieceNumberAverage(11.35), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(427.81), DurationTurnsStdDev(772.53), DurationTurnsNotTimeouts(197.57), DecisionMoves(0.81), BoardCoverageDefault(0.5), AdvantageP1(0.48), Balance(0.96), Completion(0.9), Drawishness(0.1), Timeouts(0.1), BoardSitesOccupiedAverage(0.18), BranchingFactorAverage(6.87), DecisionFactorAverage(8.07) Implementation PlayoutsPerSecond(2765.95), MovesPerSecond(211529.76) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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