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Concepts for Ruleset Short Assize Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Short Assize
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin Behaviour Implementation State, StateType, StackState, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, StackType Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32) Play StepDecisionFrequency(50%), StepDecisionToEmptyFrequency(45%), StepDecisionToEnemyFrequency(5%), SlideDecisionFrequency(26%), SlideDecisionToEmptyFrequency(24%), SlideDecisionToEnemyFrequency(2%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(9%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(1%), HopDecisionFriendToEmptyFrequency(1%), PromotionEffectFrequency(1%), RemoveEffectFrequency(10%), ReplacementCaptureFrequency(10%), HopCaptureMoreThanOneFrequency(1%), NumPlayPhase(1) End CheckmateFrequency(19%), CheckmateWinFrequency(19%), EliminatePiecesEndFrequency(80%), EliminatePiecesWinFrequency(80%), NoMovesEndFrequency(1%), NoMovesWinFrequency(1%) Behaviour PieceNumberAverage(17.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(211.83), DurationTurnsStdDev(81.7), DurationTurnsNotTimeouts(211.83), DecisionMoves(1), BoardCoverageDefault(0.95), AdvantageP1(0.45), Balance(0.9), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(20.63), DecisionFactorAverage(20.65) Implementation PlayoutsPerSecond(33.36), MovesPerSecond(14862.7) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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