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Concepts for Ruleset Persian Chess with a Queen Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Persian Chess with a Queen

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEmpty, LeapDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, ForwardLeftDirection
End
End, CaptureEnd, Checkmate, CheckmateWin
Behaviour
Implementation
State, PieceState, SiteState, SetSiteState, CopyContext, Then, ForEachPiece, DoLudeme
Visual
ChessStyle, ComponentStyle, ChessComponent, KingComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent, FairyChessComponent
Math
Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(32), NumStartComponentsBoardPerPlayer(16), NumStartComponentsPerPlayer(16), NumStartComponentsBoard(32)
Play
StepDecisionFrequency(49%), StepDecisionToEmptyFrequency(46%), StepDecisionToEnemyFrequency(2%), SlideDecisionFrequency(36%), SlideDecisionToEmptyFrequency(31%), SlideDecisionToEnemyFrequency(4%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(14%), LeapDecisionToEnemyFrequency(2%), RemoveEffectFrequency(8%), ReplacementCaptureFrequency(8%), NumPlayPhase(1)
End
CheckmateFrequency(77%), CheckmateWinFrequency(77%), DrawFrequency(23%)
Behaviour
PieceNumberAverage(21.32), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(658.11), DurationTurnsStdDev(1008.33), DurationTurnsNotTimeouts(107.94), DecisionMoves(1), BoardCoverageDefault(0.94), AdvantageP1(0.55), Balance(0.91), Completion(0.77), Drawishness(0.23), Timeouts(0.23), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(22.32), DecisionFactorAverage(22.37)
Implementation
PlayoutsPerSecond(24.08), MovesPerSecond(54667.88)
Container
NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64)
Component
NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council