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Concepts for Ruleset Verquere Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Verquere
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, FromToDecisionEmpty, FromToDecisionFriend, MovesNonDecision, MovesEffects, SetMove, MoveAgain, FromToEffect, Roll, MovesOperators, ByDieMove, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, PieceConditions, NoPiece, NoPieceMover, IsEnemy, PieceCount End End, RaceEnd, NoOwnPiecesEnd, NoOwnPiecesWin Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, BackgammonStyle, ComponentStyle, DiscComponent, StackType, Stack Math Arithmetic, Comparison, Equal, NotEqual, Logic, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Vertex, Tiling, SquareTiling Component Piece, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(30), NumStartComponentsBoardPerPlayer(15), NumStartComponentsPerPlayer(15), NumStartComponentsBoard(30) Play PassDecisionFrequency(12%), RemoveDecisionFrequency(6%), FromToDecisionWithinBoardFrequency(82%), FromToDecisionEmptyFrequency(61%), FromToDecisionEnemyFrequency(7%), FromToDecisionFriendFrequency(22%), SetNextPlayerFrequency(53%), MoveAgainFrequency(53%), RollFrequency(53%), NumPlayPhase(1) End NoOwnPiecesEndFrequency(100%), NoOwnPiecesWinFrequency(100%) Behaviour PieceNumberAverage(27.24), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(140.9), DurationTurnsStdDev(17.3), DurationTurnsNotTimeouts(140.9), DecisionMoves(0.78), BoardCoverageDefault(1), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(3.98), DecisionFactorAverage(4.84) Implementation PlayoutsPerSecond(254.96), MovesPerSecond(89426.01) Container NumPlayableSitesOnBoard(26), NumColumns(13), NumRows(2), NumCorners(4), NumDirections(4.69), NumOrthogonalDirections(2.85), NumDiagonalDirections(1.85), NumAdjacentDirections(2.85), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(0), NumLayers(1), NumEdges(37), NumCells(12), NumVertices(26), NumPerimeterSites(26), NumTopSites(13), NumBottomSites(13), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(28) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(2)
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