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Concepts for Ruleset Hund efter Hare (Vendsyssel) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Hund efter Hare (Vendsyssel)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection End End, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Algorithmics, ControlFlowStatement Container PlayableSites, Vertex Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(4), NumStartComponentsBoardPerPlayer(2), NumStartComponentsPerPlayer(2), NumStartComponentsBoard(4) Play PassDecisionFrequency(1%), StepDecisionFrequency(99%), StepDecisionToEmptyFrequency(99%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(4), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(272.9), DurationTurnsStdDev(206.56), DurationTurnsNotTimeouts(272.9), DecisionMoves(0.96), BoardCoverageDefault(1), AdvantageP1(0), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.33), BranchingFactorAverage(6.14), DecisionFactorAverage(6.33) Implementation PlayoutsPerSecond(336.72), MovesPerSecond(718917.15) Container NumPlayableSitesOnBoard(12), NumColumns(7), NumRows(3), NumCorners(2), NumDirections(4.17), NumOrthogonalDirections(4.17), NumDiagonalDirections(0), NumAdjacentDirections(4.17), NumOffDiagonalDirections(0), NumOuterSites(8), NumInnerSites(4), NumLayers(1), NumEdges(25), NumCells(0), NumVertices(12), NumPerimeterSites(8), NumTopSites(3), NumBottomSites(3), NumRightSites(1), NumLeftSites(1), NumCentreSites(4), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(12) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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