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Concepts for Game Wan Fu Cave Game Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Historical Information

Boolean

Numerical

Wan Fu Cave Game (Ludii 1)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
StepDecisionFrequency(80%), StepDecisionToEmptyFrequency(80%), HopDecisionFrequency(20%), HopDecisionMoreThanOneFrequency(20%), HopDecisionEnemyToEmptyFrequency(20%), RemoveEffectFrequency(20%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), HopCaptureFrequency(20%), HopCaptureMoreThanOneFrequency(20%), NumPlayPhase(1)
End
NoMovesEndFrequency(1%), NoMovesWinFrequency(1%)
Behaviour
PieceNumberAverage(21.3), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(25.19), DurationTurnsStdDev(15.3), DurationTurnsNotTimeouts(25.19), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.01), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.85), BranchingFactorAverage(8.73), DecisionFactorAverage(8.74)
Implementation
PlayoutsPerSecond(4893.18), MovesPerSecond(232703.42)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Wan Fu Cave Game (Ludii 2)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, LesserThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(2%), StepDecisionFrequency(79%), StepDecisionToEmptyFrequency(79%), HopDecisionFrequency(19%), HopDecisionMoreThanOneFrequency(19%), HopDecisionEnemyToEmptyFrequency(19%), RemoveEffectFrequency(19%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(19%), HopCaptureMoreThanOneFrequency(19%), NumPlayPhase(1)
End
NoMovesEndFrequency(3%), NoMovesWinFrequency(3%)
Behaviour
PieceNumberAverage(21.01), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(23.51), DurationTurnsStdDev(16.96), DurationTurnsNotTimeouts(23.51), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.03), Balance(0.06), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.84), BranchingFactorAverage(8.34), DecisionFactorAverage(8.34)
Implementation
PlayoutsPerSecond(4883.96), MovesPerSecond(230941.12)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Wan Fu Cave Game (Ludii 3)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, GreaterThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
StepDecisionFrequency(94%), StepDecisionToEmptyFrequency(94%), HopDecisionFrequency(6%), HopDecisionMoreThanOneFrequency(6%), HopDecisionEnemyToEmptyFrequency(6%), RemoveEffectFrequency(6%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(6%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(74%), EliminatePiecesWinFrequency(74%), NoMovesEndFrequency(74%), NoMovesWinFrequency(74%), DrawFrequency(26%)
Behaviour
PieceNumberAverage(10.55), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(752.44), DurationTurnsStdDev(1058.57), DurationTurnsNotTimeouts(138.43), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.39), Balance(0.78), Completion(0.74), Drawishness(0.26), Timeouts(0.26), BoardSitesOccupiedAverage(0.42), BranchingFactorAverage(10.16), DecisionFactorAverage(10.18)
Implementation
PlayoutsPerSecond(1025.51), MovesPerSecond(228814.93)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Wan Fu Cave Game (Ludii 4)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin, Draw
Behaviour
Implementation
State, PlayerValue, Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
StepDecisionFrequency(93%), StepDecisionToEmptyFrequency(93%), HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmptyFrequency(7%), RemoveEffectFrequency(7%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(7%), NumPlayPhase(1)
End
NoMovesEndFrequency(80%), NoMovesWinFrequency(80%), DrawFrequency(20%)
Behaviour
PieceNumberAverage(11.36), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(596.18), DurationTurnsStdDev(971.75), DurationTurnsNotTimeouts(120.22), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.38), Balance(0.76), Completion(0.8), Drawishness(0.2), Timeouts(0.2), BoardSitesOccupiedAverage(0.45), BranchingFactorAverage(10.5), DecisionFactorAverage(10.52)
Implementation
PlayoutsPerSecond(1006.96), MovesPerSecond(223003.38)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Wan Fu Cave Game (Ludii 5)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
StepDecisionFrequency(93%), StepDecisionToEmptyFrequency(93%), HopDecisionFrequency(7%), HopDecisionMoreThanOneFrequency(7%), HopDecisionEnemyToEmptyFrequency(7%), RemoveEffectFrequency(7%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(7%), HopCaptureMoreThanOneFrequency(7%), NumPlayPhase(1)
End
NoMovesEndFrequency(75%), NoMovesWinFrequency(75%), DrawFrequency(25%)
Behaviour
PieceNumberAverage(10.95), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(701.05), DurationTurnsStdDev(1047.43), DurationTurnsNotTimeouts(101.4), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.49), Balance(0.99), Completion(0.75), Drawishness(0.25), Timeouts(0.25), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(10.37), DecisionFactorAverage(10.4)
Implementation
PlayoutsPerSecond(1057.88), MovesPerSecond(234337.3)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Wan Fu Cave Game (Ludii 6)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, CountPiecesComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, GreaterThanOrEqual, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(2%), StepDecisionFrequency(90%), StepDecisionToEmptyFrequency(90%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(8%), RemoveEffectFrequency(8%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(8%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(79%), EliminatePiecesWinFrequency(79%), NoMovesEndFrequency(79%), NoMovesWinFrequency(79%), DrawFrequency(21%)
Behaviour
PieceNumberAverage(10.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(634.27), DurationTurnsStdDev(981.22), DurationTurnsNotTimeouts(138.32), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.41), Balance(0.83), Completion(0.79), Drawishness(0.21), Timeouts(0.21), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(9.42), DecisionFactorAverage(9.45)
Implementation
PlayoutsPerSecond(1139.36), MovesPerSecond(233203.66)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Wan Fu Cave Game (Ludii 7)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin, Draw
Behaviour
Implementation
State, PlayerValue, Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(2%), StepDecisionFrequency(90%), StepDecisionToEmptyFrequency(90%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(8%), RemoveEffectFrequency(8%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(8%), NumPlayPhase(1)
End
NoMovesEndFrequency(77%), NoMovesWinFrequency(77%), DrawFrequency(23%)
Behaviour
PieceNumberAverage(11.1), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(694.93), DurationTurnsStdDev(1030.48), DurationTurnsNotTimeouts(155.75), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.42), Balance(0.85), Completion(0.77), Drawishness(0.23), Timeouts(0.23), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(9.35), DecisionFactorAverage(9.37)
Implementation
PlayoutsPerSecond(1145.11), MovesPerSecond(232253.58)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Wan Fu Cave Game (Ludii 8)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent
Math
Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(2%), StepDecisionFrequency(92%), StepDecisionToEmptyFrequency(92%), HopDecisionFrequency(6%), HopDecisionMoreThanOneFrequency(6%), HopDecisionEnemyToEmptyFrequency(6%), RemoveEffectFrequency(6%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(6%), HopCaptureMoreThanOneFrequency(6%), NumPlayPhase(1)
End
NoMovesEndFrequency(78%), NoMovesWinFrequency(78%), DrawFrequency(22%)
Behaviour
PieceNumberAverage(10.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(697.16), DurationTurnsStdDev(992.77), DurationTurnsNotTimeouts(188.67), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.45), Balance(0.9), Completion(0.78), Drawishness(0.22), Timeouts(0.22), BoardSitesOccupiedAverage(0.4), BranchingFactorAverage(9.1), DecisionFactorAverage(9.11)
Implementation
PlayoutsPerSecond(1157.32), MovesPerSecond(234714.84)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Wan Fu Cave Game (Ludii 9)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, NoMovesEnd, NoMovesWin
Behaviour
Implementation
State, StateType, StackState, Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType
Math
Arithmetic, Comparison, LesserThan, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(3%), StepDecisionFrequency(89%), StepDecisionToEmptyFrequency(89%), HopDecisionFrequency(8%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(8%), RemoveEffectFrequency(8%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(8%), HopCaptureMoreThanOneFrequency(8%), NumPlayPhase(1)
End
NoMovesEndFrequency(78%), NoMovesWinFrequency(78%), DrawFrequency(22%)
Behaviour
PieceNumberAverage(11.52), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(706.9), DurationTurnsStdDev(1050.04), DurationTurnsNotTimeouts(201.15), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.41), Balance(0.82), Completion(0.78), Drawishness(0.22), Timeouts(0.22), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(9.21), DecisionFactorAverage(9.22)
Implementation
PlayoutsPerSecond(976.8), MovesPerSecond(197956.14)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

Wan Fu Cave Game (Ludii 10)

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, Conditions, SpaceConditions, Line, MoveConditions, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
State, StateType, StackState, Then, ForEachPiece
Visual
BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType
Math
Arithmetic, Comparison, Equal, LesserThan, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, AlquerqueTiling
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24)
Play
PassDecisionFrequency(34%), StepDecisionFrequency(66%), StepDecisionToEmptyFrequency(66%), SetNextPlayerFrequency(31%), MoveAgainFrequency(31%), NumPlayPhase(1)
End
Behaviour
PieceNumberAverage(24), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.53), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.96), BranchingFactorAverage(2.13), DecisionFactorAverage(3.15)
Implementation
PlayoutsPerSecond(93.28), MovesPerSecond(340682.32)
Container
NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(4.48), NumOrthogonalDirections(4.48), NumDiagonalDirections(0), NumAdjacentDirections(4.48), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(56), NumCells(32), NumVertices(25), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(25)
Component
NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)

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     ludii.games@gmail.com
     cameron.browne@maastrichtuniversity.nl

lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council