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Concepts for Game Four-Fang Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Four-Fang (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PlayerValue, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, GreaterThan, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(48), NumStartComponentsHandPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsHand(48) Play PassDecisionFrequency(11%), FromToDecisionBetweenContainersFrequency(89%), FromToDecisionEmptyFrequency(89%), NumPlayPhase(3) End DrawFrequency(100%) Behaviour PieceNumberAverage(8.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(18), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(18), DecisionMoves(0.83), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.55), BranchingFactorAverage(7), DecisionFactorAverage(8.2) Implementation PlayoutsPerSecond(32791.25), MovesPerSecond(655824.96) Container NumPlayableSitesOnBoard(25), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Four-Fang (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, Pattern, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AllDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PlayerValue, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(80), NumStartComponentsHandPerPlayer(40), NumStartComponentsPerPlayer(40), NumStartComponentsHand(80) Play PassDecisionFrequency(8%), RemoveDecisionFrequency(18%), FromToDecisionBetweenContainersFrequency(74%), FromToDecisionEmptyFrequency(74%), SetNextPlayerFrequency(19%), MoveAgainFrequency(19%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(10.08), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(23.54), DurationTurnsStdDev(1.7), DurationTurnsNotTimeouts(23.54), DecisionMoves(0.83), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.63), BranchingFactorAverage(6.21), DecisionFactorAverage(7.27) Implementation PlayoutsPerSecond(13534.69), MovesPerSecond(408856.72) Container NumPlayableSitesOnBoard(25), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Four-Fang (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, Pattern, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AllDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, PlayerValue, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Operations, Subtraction, Comparison, Equal, GreaterThan, Logic, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(48), NumStartComponentsHandPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsHand(48) Play PassDecisionFrequency(11%), FromToDecisionBetweenContainersFrequency(89%), FromToDecisionEmptyFrequency(89%), NumPlayPhase(3) End DrawFrequency(100%) Behaviour PieceNumberAverage(8.84), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(18), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(18), DecisionMoves(0.83), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.55), BranchingFactorAverage(7), DecisionFactorAverage(8.2) Implementation PlayoutsPerSecond(35313.82), MovesPerSecond(706276.43) Container NumPlayableSitesOnBoard(25), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Four-Fang (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, StateType, StackState, PlayerValue, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(18.09), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.01), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(1), BranchingFactorAverage(1.05), DecisionFactorAverage(8.58) Implementation PlayoutsPerSecond(364.44), MovesPerSecond(920642.1) Container NumPlayableSitesOnBoard(25), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Four-Fang (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, StateType, StackState, PlayerValue, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Operations, Subtraction, Comparison, Equal, GreaterThan, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(2), NumStartComponentsHandPerPlayer(1), NumStartComponentsPerPlayer(1), NumStartComponentsHand(2) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(3) End DrawFrequency(100%) Behaviour PieceNumberAverage(2), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.98), DecisionFactorAverage(3.02) Implementation PlayoutsPerSecond(293.61), MovesPerSecond(734623.78) Container NumPlayableSitesOnBoard(25), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Four-Fang (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToFriend, StepDecisionToEnemy, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start Play PassDecisionFrequency(17%), FromToDecisionBetweenContainersFrequency(83%), FromToDecisionEmptyFrequency(83%), SetNextPlayerFrequency(44%), MoveAgainFrequency(44%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(8.68), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(10), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(10), DecisionMoves(0.78), BoardCoverageDefault(0.94), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.54), BranchingFactorAverage(6.83), DecisionFactorAverage(8.5) Implementation PlayoutsPerSecond(19316.78), MovesPerSecond(386335.54) Container NumPlayableSitesOnBoard(16), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(18) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Four-Fang (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, Pattern, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AllDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(80), NumStartComponentsHandPerPlayer(40), NumStartComponentsPerPlayer(40), NumStartComponentsHand(80) Play PassDecisionFrequency(8%), RemoveDecisionFrequency(17%), FromToDecisionBetweenContainersFrequency(75%), FromToDecisionEmptyFrequency(75%), SetNextPlayerFrequency(19%), MoveAgainFrequency(19%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(10.08), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(23.03), DurationTurnsStdDev(1.64), DurationTurnsNotTimeouts(23.03), DecisionMoves(0.84), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0), BoardSitesOccupiedAverage(0.63), BranchingFactorAverage(6.32), DecisionFactorAverage(7.36) Implementation PlayoutsPerSecond(10258.03), MovesPerSecond(309854.38) Container NumPlayableSitesOnBoard(25), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Four-Fang (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, Pattern, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AllDirections, AdjacentDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(17.99), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.01), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(1), BranchingFactorAverage(1.05), DecisionFactorAverage(8.6) Implementation PlayoutsPerSecond(306.81), MovesPerSecond(775059.15) Container NumPlayableSitesOnBoard(25), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Four-Fang (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Conditions, SpaceConditions, Line, Pattern, PieceConditions, NoPiece, NoPieceNext, IsEmpty, Directions, AbsoluteDirections, AllDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(2), NumStartComponentsHandPerPlayer(1), NumStartComponentsPerPlayer(1), NumStartComponentsHand(2) Play StepDecisionFrequency(100%), StepDecisionToEmptyFrequency(100%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(2), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(0.12), BranchingFactorAverage(2.99), DecisionFactorAverage(3.02) Implementation PlayoutsPerSecond(281.39), MovesPerSecond(704039.85) Container NumPlayableSitesOnBoard(25), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Four-Fang (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Line, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, CountPiecesComparison, CountPiecesMoverComparison, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, MarkerComponent, StackType Math Arithmetic, Comparison, Equal, GreaterThan, Logic, Conjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Vertex, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(99%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(18.11), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(0.01), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(1), BoardSitesOccupiedAverage(1), BranchingFactorAverage(1.05), DecisionFactorAverage(8.56) Implementation PlayoutsPerSecond(338.09), MovesPerSecond(854079.5) Container NumPlayableSitesOnBoard(25), NumColumns(4), NumRows(4), NumCorners(4), NumDirections(5.25), NumOrthogonalDirections(3), NumDiagonalDirections(2.25), NumAdjacentDirections(3), NumOffDiagonalDirections(0), NumOuterSites(12), NumInnerSites(4), NumLayers(1), NumEdges(24), NumCells(9), NumVertices(16), NumPerimeterSites(12), NumTopSites(4), NumBottomSites(4), NumRightSites(4), NumLeftSites(4), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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