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Concepts for Game Insanity Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, Solitaire, Puzzle, PlanningPuzzle Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionFriendToEmpty, Conditions, PieceConditions, IsEmpty, IsFriend, Directions, RelativeDirections, ForwardDirection End End Behaviour Implementation ForEachPiece Visual ComponentStyle, MarkerComponent Math Set, Union, Algorithmics, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(1) Start NumStartComponents(8), NumStartComponentsBoardPerPlayer(8), NumStartComponentsPerPlayer(8), NumStartComponentsBoard(8) Play StepDecisionFrequency(54%), StepDecisionToEmptyFrequency(54%), HopDecisionFrequency(46%), HopDecisionMoreThanOneFrequency(46%), HopDecisionFriendToEmptyFrequency(46%), NumPlayPhase(1) End Behaviour PieceNumberAverage(8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(0.85), BoardCoverageDefault(1), Completion(1), Timeouts(0), BoardSitesOccupiedAverage(0.8), BranchingFactorAverage(2.58), DecisionFactorAverage(2.87) Implementation PlayoutsPerSecond(36130.92), MovesPerSecond(569766.15) Container NumPlayableSitesOnBoard(10), NumColumns(10), NumRows(1), NumCorners(2), NumDirections(1.8), NumOrthogonalDirections(1.8), NumDiagonalDirections(0), NumAdjacentDirections(1.8), NumOffDiagonalDirections(0), NumOuterSites(10), NumInnerSites(0), NumLayers(1), NumEdges(31), NumCells(10), NumVertices(22), NumPerimeterSites(10), NumTopSites(10), NumBottomSites(10), NumRightSites(1), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(10) Component NumComponentsType(2), NumComponentsTypePerPlayer(2), NumDice(0)
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