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Concepts for Game Gauntlet Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, Directions, RelativeDirections, ForwardDirection, BackwardDirection End End, RaceEnd, ReachEnd, ReachWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece Visual ComponentStyle, CheckersComponent Math Logic, Conjunction, Negation, Set, Union, Intersection, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(9), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(18) Play StepDecisionFrequency(75%), StepDecisionToEmptyFrequency(75%), HopDecisionFrequency(25%), HopDecisionMoreThanOneFrequency(25%), HopDecisionEnemyToEmptyFrequency(25%), RemoveEffectFrequency(25%), HopCaptureFrequency(25%), HopCaptureMoreThanOneFrequency(25%), CaptureSequenceFrequency(25%), NumPlayPhase(1) End ReachEndFrequency(36%), ReachWinFrequency(36%), NoMovesEndFrequency(64%), NoMovesWinFrequency(64%) Behaviour PieceNumberAverage(13.82), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(33.6), DurationTurnsStdDev(2.2), DurationTurnsNotTimeouts(33.6), DecisionMoves(0.75), BoardCoverageDefault(0.77), AdvantageP1(0.36), Balance(0.72), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(5.12), DecisionFactorAverage(6.54) Implementation PlayoutsPerSecond(4896.09), MovesPerSecond(229002.48) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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