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Concepts for Game Ikh Buga Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Ikh Buga (Ludii 1)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play StepDecisionFrequency(94%), StepDecisionToEmptyFrequency(94%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), RemoveEffectFrequency(3%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(29.56), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1216.8), DurationTurnsStdDev(199.01), DurationTurnsNotTimeouts(1216.8), DecisionMoves(1), BoardCoverageDefault(0.99), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(53.75), DecisionFactorAverage(53.77) Implementation PlayoutsPerSecond(70.42), MovesPerSecond(131133.89) Container NumPlayableSitesOnBoard(129), NumColumns(13), NumRows(13), NumCorners(28), NumDirections(4.96), NumOrthogonalDirections(4.47), NumDiagonalDirections(0.5), NumAdjacentDirections(4.47), NumOffDiagonalDirections(0), NumOuterSites(72), NumInnerSites(57), NumLayers(1), NumEdges(288), NumCells(160), NumVertices(129), NumPerimeterSites(72), NumTopSites(6), NumBottomSites(6), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(8), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(130) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ikh Buga (Ludii 2)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play StepDecisionFrequency(93%), StepDecisionToEmptyFrequency(93%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(33.74), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1500.98), DurationTurnsStdDev(239.9), DurationTurnsNotTimeouts(1500.98), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.26), BranchingFactorAverage(57.87), DecisionFactorAverage(57.88) Implementation PlayoutsPerSecond(56.12), MovesPerSecond(119388.33) Container NumPlayableSitesOnBoard(129), NumColumns(13), NumRows(13), NumCorners(28), NumDirections(4.96), NumOrthogonalDirections(4.47), NumDiagonalDirections(0.5), NumAdjacentDirections(4.47), NumOffDiagonalDirections(0), NumOuterSites(72), NumInnerSites(57), NumLayers(1), NumEdges(288), NumCells(160), NumVertices(129), NumPerimeterSites(72), NumTopSites(6), NumBottomSites(6), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(8), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(130) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ikh Buga (Ludii 3)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent Math Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container PlayableSites, Vertex, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play StepDecisionFrequency(94%), StepDecisionToEmptyFrequency(94%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), FromToDecisionBetweenContainersFrequency(3%), FromToDecisionEmptyFrequency(3%), RemoveEffectFrequency(3%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(1) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(28.72), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1216.32), DurationTurnsStdDev(240), DurationTurnsNotTimeouts(1216.32), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.22), BranchingFactorAverage(52.5), DecisionFactorAverage(52.52) Implementation PlayoutsPerSecond(70.74), MovesPerSecond(128562.71) Container NumPlayableSitesOnBoard(129), NumColumns(13), NumRows(13), NumCorners(28), NumDirections(4.96), NumOrthogonalDirections(4.47), NumDiagonalDirections(0.5), NumAdjacentDirections(4.47), NumOffDiagonalDirections(0), NumOuterSites(72), NumInnerSites(57), NumLayers(1), NumEdges(288), NumCells(160), NumVertices(129), NumPerimeterSites(72), NumTopSites(6), NumBottomSites(6), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(20), NumConcaveCorners(8), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(130) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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