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Concepts for Game Rimau-Rimau (Two Tigers) Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Rimau-Rimau (Two Tigers)
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Comparison, Equal, Set, Union, Intersection, Complement, Algorithmics, ControlFlowStatement Container PlayableSites, Vertex, Cell, AlquerqueBoard, AlquerqueBoardWithTwoTriangles, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(26), NumStartComponentsBoardPerPlayer(4), NumStartComponentsHandPerPlayer(9), NumStartComponentsPerPlayer(13), NumStartComponentsBoard(8), NumStartComponentsHand(18) Play RemoveDecisionFrequency(1%), StepDecisionFrequency(87%), StepDecisionToEmptyFrequency(87%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), FromToDecisionBetweenContainersFrequency(9%), FromToDecisionEmptyFrequency(9%), RemoveEffectFrequency(4%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(5) End DrawFrequency(100%) Behaviour PieceNumberAverage(9.96), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(327.69), DurationTurnsStdDev(246.63), DurationTurnsNotTimeouts(305.75), DecisionMoves(0.99), BoardCoverageDefault(0.98), AdvantageP1(0.94), Balance(0.13), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(11.81), DecisionFactorAverage(12) Implementation PlayoutsPerSecond(634.64), MovesPerSecond(344153.01) Container NumPlayableSitesOnBoard(77), NumColumns(5), NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(79) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Tigers on Central Point
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Comparison, Equal, Set, Union, Complement, Algorithmics, ControlFlowStatement Container PlayableSites, Vertex, Cell, AlquerqueBoard, AlquerqueBoardWithTwoTriangles, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(25), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(7.5), NumStartComponentsPerPlayer(12.5), NumStartComponentsBoard(10), NumStartComponentsHand(15) Play StepDecisionFrequency(90%), StepDecisionToEmptyFrequency(90%), HopDecisionFrequency(4%), HopDecisionMoreThanOneFrequency(4%), HopDecisionEnemyToEmptyFrequency(4%), FromToDecisionBetweenContainersFrequency(6%), FromToDecisionEmptyFrequency(6%), RemoveEffectFrequency(4%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(8.75), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(317.04), DurationTurnsStdDev(95.04), DurationTurnsNotTimeouts(317.04), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.99), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.24), BranchingFactorAverage(11.13), DecisionFactorAverage(11.21) Implementation PlayoutsPerSecond(593.73), MovesPerSecond(307663.39) Container NumPlayableSitesOnBoard(77), NumColumns(5), NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), NumContainers(3), NumPlayableSites(79) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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