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Concepts for Game Ufuba wa Hulana Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Historical Information
Boolean
Numerical
Ufuba wa Hulana (Ludii 1)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(1%), StepDecisionFrequency(85%), StepDecisionToEmptyFrequency(85%), FromToDecisionBetweenContainersFrequency(15%), FromToDecisionEmptyFrequency(15%), RemoveEffectFrequency(3%), CustodialCaptureFrequency(3%), NumPlayPhase(2) End EliminatePiecesEndFrequency(94%), EliminatePiecesWinFrequency(94%), DrawFrequency(6%) Behaviour PieceNumberAverage(11.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(360.41), DurationTurnsStdDev(563.95), DurationTurnsNotTimeouts(223.84), DecisionMoves(0.97), BoardCoverageDefault(1), AdvantageP1(0.62), Balance(0.76), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.46), BranchingFactorAverage(9.48), DecisionFactorAverage(9.77) Implementation PlayoutsPerSecond(751.75), MovesPerSecond(416091.13) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ufuba wa Hulana (Ludii 2)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThan, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play StepDecisionFrequency(82%), StepDecisionToEmptyFrequency(82%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(18%), RemoveEffectFrequency(3%), CustodialCaptureFrequency(3%), NumPlayPhase(2) End DrawFrequency(43%) Behaviour PieceNumberAverage(12.12), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(208.36), DurationTurnsStdDev(181.08), DurationTurnsNotTimeouts(208.36), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.57), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(9.67), DecisionFactorAverage(9.88) Implementation PlayoutsPerSecond(994.82), MovesPerSecond(370838.57) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ufuba wa Hulana (Ludii 3)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThan, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(1%), StepDecisionFrequency(81%), StepDecisionToEmptyFrequency(81%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(18%), RemoveEffectFrequency(3%), CustodialCaptureFrequency(3%), NumPlayPhase(2) End DrawFrequency(60%) Behaviour PieceNumberAverage(12.21), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(287.62), DurationTurnsStdDev(384.75), DurationTurnsNotTimeouts(265.27), DecisionMoves(0.97), BoardCoverageDefault(1), AdvantageP1(0.59), Balance(0.81), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(9.46), DecisionFactorAverage(9.72) Implementation PlayoutsPerSecond(1080.41), MovesPerSecond(405224.71) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ufuba wa Hulana (Ludii 4)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, SurroundCapture, Conditions, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Set, Union, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play StepDecisionFrequency(82%), StepDecisionToEmptyFrequency(82%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(18%), RemoveEffectFrequency(3%), CustodialCaptureFrequency(3%), SurroundCaptureFrequency(3%), NumPlayPhase(2) End EliminatePiecesEndFrequency(99%), EliminatePiecesWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(12.33), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(224.52), DurationTurnsStdDev(306.95), DurationTurnsNotTimeouts(201.54), DecisionMoves(0.97), BoardCoverageDefault(1), AdvantageP1(0.55), Balance(0.91), Completion(0.99), Drawishness(0.01), Timeouts(0.01), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(9.55), DecisionFactorAverage(9.79) Implementation PlayoutsPerSecond(771.09), MovesPerSecond(409698.75) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ufuba wa Hulana (Ludii 5)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, SurroundCapture, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Set, Union, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(1%), StepDecisionFrequency(77%), StepDecisionToEmptyFrequency(77%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(22%), RemoveEffectFrequency(4%), CustodialCaptureFrequency(4%), SurroundCaptureFrequency(4%), NumPlayPhase(2) End DrawFrequency(52%) Behaviour PieceNumberAverage(12.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(195.7), DurationTurnsStdDev(197.53), DurationTurnsNotTimeouts(195.7), DecisionMoves(0.97), BoardCoverageDefault(1), AdvantageP1(0.48), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.5), BranchingFactorAverage(9.74), DecisionFactorAverage(10.01) Implementation PlayoutsPerSecond(972.89), MovesPerSecond(349140.39) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ufuba wa Hulana (Ludii 6)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, SurroundCapture, Conditions, MoveConditions, NoMoves, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Set, Union, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(1%), StepDecisionFrequency(76%), StepDecisionToEmptyFrequency(76%), FromToDecisionBetweenContainersFrequency(23%), FromToDecisionEmptyFrequency(23%), RemoveEffectFrequency(4%), CustodialCaptureFrequency(4%), SurroundCaptureFrequency(4%), NumPlayPhase(2) End DrawFrequency(52%) Behaviour PieceNumberAverage(12.57), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(179.98), DurationTurnsStdDev(180.11), DurationTurnsNotTimeouts(179.98), DecisionMoves(0.97), BoardCoverageDefault(1), AdvantageP1(0.52), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.5), BranchingFactorAverage(9.86), DecisionFactorAverage(10.15) Implementation PlayoutsPerSecond(941.92), MovesPerSecond(341849.66) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ufuba wa Hulana (Ludii 7)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, Algorithmics, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play StepDecisionFrequency(78%), StepDecisionToEmptyFrequency(78%), FromToDecisionBetweenContainersFrequency(22%), FromToDecisionEmptyFrequency(22%), RemoveEffectFrequency(4%), CustodialCaptureFrequency(4%), NumPlayPhase(2) End NoMovesEndFrequency(98%), NoMovesWinFrequency(98%), DrawFrequency(2%) Behaviour PieceNumberAverage(12.16), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(284.62), DurationTurnsStdDev(486.11), DurationTurnsNotTimeouts(239.41), DecisionMoves(0.98), BoardCoverageDefault(1), AdvantageP1(0.61), Balance(0.78), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.49), BranchingFactorAverage(9.56), DecisionFactorAverage(9.75) Implementation PlayoutsPerSecond(1046.77), MovesPerSecond(385534.21) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ufuba wa Hulana (Ludii 8)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsFriend, CountPiecesComparison, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd Behaviour Implementation State, Variable, SetPending, Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(2%), StepDecisionFrequency(60%), StepDecisionToEmptyFrequency(60%), FromToDecisionBetweenContainersFrequency(39%), FromToDecisionEmptyFrequency(39%), RemoveEffectFrequency(5%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), CustodialCaptureFrequency(5%), NumPlayPhase(2) End DrawFrequency(68%) Behaviour PieceNumberAverage(14.01), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(182.21), DurationTurnsStdDev(362.82), DurationTurnsNotTimeouts(158.8), DecisionMoves(0.95), BoardCoverageDefault(1), AdvantageP1(0.65), Balance(0.7), Completion(0.99), Drawishness(0.06), Timeouts(0.01), BoardSitesOccupiedAverage(0.56), BranchingFactorAverage(10.17), DecisionFactorAverage(10.63) Implementation PlayoutsPerSecond(904.69), MovesPerSecond(349128.94) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ufuba wa Hulana (Ludii 9)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation State, Variable, SetPending, Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play PassDecisionFrequency(1%), StepDecisionFrequency(79%), StepDecisionToEmptyFrequency(79%), FromToDecisionBetweenContainersFrequency(21%), FromToDecisionEmptyFrequency(21%), RemoveEffectFrequency(4%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), CustodialCaptureFrequency(4%), NumPlayPhase(2) End EliminatePiecesEndFrequency(98%), EliminatePiecesWinFrequency(98%), DrawFrequency(2%) Behaviour PieceNumberAverage(14.08), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(192.26), DurationTurnsStdDev(348.16), DurationTurnsNotTimeouts(145.16), DecisionMoves(0.96), BoardCoverageDefault(1), AdvantageP1(0.67), Balance(0.66), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.56), BranchingFactorAverage(9.92), DecisionFactorAverage(10.31) Implementation PlayoutsPerSecond(615.44), MovesPerSecond(357335.71) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
Ufuba wa Hulana (Ludii 10)
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, CustodialCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsFriend, Directions, AbsoluteDirections, OrthogonalDirection, Phase, PieceCount End End, NoMovesEnd, NoMovesWin Behaviour Implementation State, Variable, SetPending, Then, ForEachPiece Visual ComponentStyle, MarkerComponent Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsHandPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsHand(24) Play StepDecisionFrequency(47%), StepDecisionToEmptyFrequency(47%), FromToDecisionBetweenContainersFrequency(53%), FromToDecisionEmptyFrequency(53%), RemoveEffectFrequency(6%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), CustodialCaptureFrequency(6%), NumPlayPhase(2) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(14.28), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(69.98), DurationTurnsStdDev(97.74), DurationTurnsNotTimeouts(69.98), DecisionMoves(0.97), BoardCoverageDefault(1), AdvantageP1(0.72), Balance(0.56), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.57), BranchingFactorAverage(10.88), DecisionFactorAverage(11.19) Implementation PlayoutsPerSecond(743.45), MovesPerSecond(289084.7) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(27) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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