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Concepts for Game Bagh Bandi Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Bagh Bandi
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, Conditions, MoveConditions, NoMoves, CanMove, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, RelativeDirections, OppositeDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent, StackType, Symbols Math Arithmetic, Comparison, Equal, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Vertex, Cell, AlquerqueBoard, AlquerqueBoardWithTwoTriangles, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(34), NumStartComponentsBoardPerPlayer(16), NumStartComponentsHandPerPlayer(1), NumStartComponentsPerPlayer(17), NumStartComponentsBoard(32), NumStartComponentsHand(2) Play PassDecisionFrequency(7%), StepDecisionFrequency(80%), StepDecisionToEmptyFrequency(80%), HopDecisionFrequency(12%), HopDecisionMoreThanOneFrequency(12%), HopDecisionEnemyToEmptyFrequency(12%), FromToDecisionBetweenContainersFrequency(1%), FromToDecisionEmptyFrequency(1%), RemoveEffectFrequency(12%), SetNextPlayerFrequency(8%), MoveAgainFrequency(8%), HopCaptureFrequency(12%), HopCaptureMoreThanOneFrequency(12%), NumPlayPhase(2) End EliminatePiecesEndFrequency(97%), DrawFrequency(3%) Behaviour PieceNumberAverage(12.25), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(190.42), DurationTurnsStdDev(129.69), DurationTurnsNotTimeouts(190.42), DecisionMoves(0.99), BoardCoverageDefault(0.89), AdvantageP1(0.97), Balance(0.06), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.2), BranchingFactorAverage(9.49), DecisionFactorAverage(9.58) Implementation PlayoutsPerSecond(464.67), MovesPerSecond(275643.12) Container NumPlayableSitesOnBoard(77), NumColumns(5), NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(78) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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