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Concepts for Game Unnamed Dutch Draughts Game Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Unnamed Dutch Draughts Game
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, PieceConditions, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece Visual ChessStyle, ComponentStyle, CheckersComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play StepDecisionFrequency(56%), StepDecisionToEmptyFrequency(56%), SlideDecisionFrequency(56%), SlideDecisionToEmptyFrequency(56%), HopDecisionFrequency(27%), HopDecisionMoreThanOneFrequency(27%), HopDecisionEnemyToEmptyFrequency(27%), PromotionEffectFrequency(1%), RemoveEffectFrequency(44%), SetNextPlayerFrequency(17%), MoveAgainFrequency(17%), HopCaptureFrequency(27%), HopCaptureMoreThanOneFrequency(27%), CaptureSequenceFrequency(27%), NumPlayPhase(1) End NoMovesEndFrequency(93%), NoMovesWinFrequency(93%), DrawFrequency(7%) Behaviour PieceNumberAverage(23.27), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(232.73), DurationTurnsStdDev(622.18), DurationTurnsNotTimeouts(62.08), DecisionMoves(0.68), BoardCoverageDefault(0.57), AdvantageP1(0.51), Balance(0.99), Completion(0.93), Drawishness(0.07), Timeouts(0.07), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(9.8), DecisionFactorAverage(13.39) Implementation PlayoutsPerSecond(6.19), MovesPerSecond(694.62) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(6), NumComponentsTypePerPlayer(3), NumDice(0)
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