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Concepts for Game Moo Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Moo
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, HopEffect, Capture, HopCapture, HopCaptureMoreThanOne, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsPieceAt, LineOfSight, Directions, AbsoluteDirections, DiagonalDirection, RelativeDirections, ForwardRightDirection, SameDirection, ForwardLeftDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin Behaviour Implementation Then, ForEachPiece Visual ComponentStyle, CheckersComponent, Symbols Math Arithmetic, Operations, Subtraction, Comparison, Equal, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(24), NumStartComponentsBoardPerPlayer(12), NumStartComponentsPerPlayer(12), NumStartComponentsBoard(24) Play PassDecisionFrequency(2%), StepDecisionFrequency(66%), StepDecisionToEmptyFrequency(66%), SlideDecisionFrequency(22%), SlideDecisionToEmptyFrequency(22%), HopDecisionFrequency(9%), HopDecisionMoreThanOneFrequency(9%), HopDecisionEnemyToEmptyFrequency(9%), PromotionEffectFrequency(2%), RemoveEffectFrequency(11%), SetNextPlayerFrequency(1%), MoveAgainFrequency(1%), HopCaptureFrequency(9%), HopCaptureMoreThanOneFrequency(9%), CaptureSequenceFrequency(8%), NumPlayPhase(1) End EliminatePiecesEndFrequency(94%), EliminatePiecesWinFrequency(94%), DrawFrequency(6%) Behaviour PieceNumberAverage(14.64), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(265.87), DurationTurnsStdDev(615.4), DurationTurnsNotTimeouts(123.27), DecisionMoves(0.98), BoardCoverageDefault(0.5), AdvantageP1(0.4), Balance(0.8), Completion(0.94), Drawishness(0.06), Timeouts(0.06), BoardSitesOccupiedAverage(0.23), BranchingFactorAverage(7.99), DecisionFactorAverage(8.17) Implementation PlayoutsPerSecond(1290.7), MovesPerSecond(209878.9) Container NumPlayableSitesOnBoard(64), NumColumns(8), NumRows(8), NumCorners(4), NumDirections(6.56), NumOrthogonalDirections(3.5), NumDiagonalDirections(3.06), NumAdjacentDirections(6.56), NumOffDiagonalDirections(0), NumOuterSites(28), NumInnerSites(36), NumLayers(1), NumEdges(144), NumCells(64), NumVertices(81), NumPerimeterSites(28), NumTopSites(8), NumBottomSites(8), NumRightSites(8), NumLeftSites(8), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(64) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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