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Concepts for Game Glinski Chess Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, LeapDecision, LeapDecisionToEnemy, HopDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, ProgressCheck, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, BackwardDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesDraw, NoProgressEnd, NoProgressDraw, Draw Behaviour Implementation State, Variable, SetVar, SetPending, InternalCounter, SetInternalCounter, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, ChessComponent, KingComponent, QueenComponent, KnightComponent, RookComponent, BishopComponent, PawnComponent Math Arithmetic, Comparison, Equal, Logic, Conjunction, Disjunction, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, HexShape, Region, PlayableSites, Cell, Tiling, HexTiling Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(36), NumStartComponentsBoardPerPlayer(18), NumStartComponentsPerPlayer(18), NumStartComponentsBoard(36) Play StepDecisionFrequency(26%), StepDecisionToEmptyFrequency(24%), StepDecisionToEnemyFrequency(3%), SlideDecisionFrequency(55%), SlideDecisionToEmptyFrequency(50%), SlideDecisionToEnemyFrequency(6%), LeapDecisionFrequency(15%), LeapDecisionToEmptyFrequency(13%), LeapDecisionToEnemyFrequency(2%), HopDecisionFrequency(4%), RemoveEffectFrequency(10%), ReplacementCaptureFrequency(10%), NumPlayPhase(1) End DrawFrequency(100%) Behaviour PieceNumberAverage(25.81), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(201.53), DurationTurnsStdDev(144.69), DurationTurnsNotTimeouts(201.53), DecisionMoves(1), BoardCoverageDefault(0.89), AdvantageP1(0.57), Balance(0.86), Completion(0.9), Drawishness(0.1), Timeouts(0), BoardSitesOccupiedAverage(0.28), BranchingFactorAverage(51.3), DecisionFactorAverage(51.33) Implementation PlayoutsPerSecond(34.59), MovesPerSecond(19683.53) Container NumPlayableSitesOnBoard(91), NumColumns(11), NumRows(11), NumCorners(6), NumDirections(9.89), NumOrthogonalDirections(5.27), NumDiagonalDirections(4.62), NumAdjacentDirections(5.27), NumOffDiagonalDirections(0), NumOuterSites(30), NumInnerSites(61), NumLayers(1), NumEdges(306), NumCells(91), NumVertices(216), NumPerimeterSites(30), NumTopSites(1), NumBottomSites(1), NumRightSites(6), NumLeftSites(6), NumCentreSites(1), NumConvexCorners(6), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(91) Component NumComponentsType(12), NumComponentsTypePerPlayer(6), NumDice(0)
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