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Concepts for Game Merimuëng-rimuëng Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Merimueng-Rimueng
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, HopCaptureMoreThanOne, Conditions, MoveConditions, NoMoves, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd Behaviour Implementation State, StateType, StackState, Then, ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent, StackType Math Arithmetic, Comparison, Equal, LesserThan, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ControlFlowStatement Container PlayableSites, Vertex, Cell, AlquerqueBoard, AlquerqueBoardWithTwoTriangles, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(25), NumStartComponentsBoardPerPlayer(5), NumStartComponentsHandPerPlayer(7.5), NumStartComponentsPerPlayer(12.5), NumStartComponentsBoard(10), NumStartComponentsHand(15) Play StepDecisionFrequency(92%), StepDecisionToEmptyFrequency(92%), HopDecisionFrequency(3%), HopDecisionMoreThanOneFrequency(3%), HopDecisionEnemyToEmptyFrequency(3%), FromToDecisionBetweenContainersFrequency(5%), FromToDecisionEmptyFrequency(5%), RemoveEffectFrequency(3%), SetNextPlayerFrequency(5%), MoveAgainFrequency(5%), HopCaptureFrequency(3%), HopCaptureMoreThanOneFrequency(3%), NumPlayPhase(2) End DrawFrequency(100%) Behaviour PieceNumberAverage(7.01), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(300.14), DurationTurnsStdDev(87.28), DurationTurnsNotTimeouts(300.14), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(1), Balance(0), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(11.51), DecisionFactorAverage(11.58) Implementation PlayoutsPerSecond(516.86), MovesPerSecond(275147.14) Container NumPlayableSitesOnBoard(77), NumColumns(5), NumRows(9), NumCorners(10), NumDirections(4.54), NumOrthogonalDirections(4.11), NumDiagonalDirections(0.43), NumAdjacentDirections(4.11), NumOffDiagonalDirections(0), NumOuterSites(26), NumInnerSites(11), NumLayers(1), NumEdges(76), NumCells(40), NumVertices(37), NumPerimeterSites(26), NumTopSites(3), NumBottomSites(3), NumRightSites(7), NumLeftSites(7), NumCentreSites(1), NumConvexCorners(8), NumConcaveCorners(2), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(78) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
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