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											Concepts for Game Oriath Computed with UCT playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
						Other concept computations are available:   Alpha-Beta   Or   Random  						   
                                 
							   
				   Default
  Boolean Properties Discrete, Alternating, Solitaire, Puzzle, PlanningPuzzle Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision End End Behaviour Implementation Visual BoardStyle, GraphStyle, PenAndPaperStyle, ComponentStyle, BallComponent Math Container PlayableSites, Edge Component Piece
  Numerical Properties NumPlayers(1) Start Play AddDecisionFrequency(100%), NumPlayPhase(1) End Behaviour PieceNumberAverage(10.5), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(0.95), BoardCoverageDefault(1), Completion(1), Timeouts(0), BoardSitesOccupiedAverage(0.5), BranchingFactorAverage(11), DecisionFactorAverage(11.5) Implementation PlayoutsPerSecond(46475.81), MovesPerSecond(972135.46) Container NumPlayableSitesOnBoard(21), NumColumns(19), NumRows(9), NumCorners(21), NumDirections(10), NumOrthogonalDirections(10), NumDiagonalDirections(0), NumAdjacentDirections(10), NumOffDiagonalDirections(0), NumOuterSites(21), NumInnerSites(0), NumLayers(1), NumEdges(21), NumCells(2), NumVertices(7), NumPerimeterSites(21), NumTopSites(2), NumBottomSites(1), NumRightSites(1), NumLeftSites(1), NumCentreSites(7), NumConvexCorners(21), NumConcaveCorners(0), NumPhasesBoard(5), NumContainers(1), NumPlayableSites(21) Component NumComponentsType(1), NumComponentsTypePerPlayer(1), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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