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Concepts for Game Chomp Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, SingleSiteMoves, RemoveDecision, MovesNonDecision, MovesEffects, RemoveEffect, Conditions, SpaceConditions, Contains End End, RaceEnd, ReachEnd, ReachLoss, Misere Behaviour Implementation Then Visual NoBoard Math Arithmetic, Comparison, LesserThanOrEqual, GreaterThanOrEqual, Logic, Conjunction, Set, Intersection, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(20), NumStartComponentsBoardPerPlayer(10), NumStartComponentsPerPlayer(10), NumStartComponentsBoard(20) Play RemoveDecisionFrequency(100%), RemoveEffectFrequency(62%), NumPlayPhase(1) End ReachEndFrequency(100%), ReachLossFrequency(100%) Behaviour PieceNumberAverage(7.23), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(11.76), DurationTurnsStdDev(1.7), DurationTurnsNotTimeouts(11.76), DecisionMoves(0.91), BoardCoverageDefault(1), AdvantageP1(0.42), Balance(0.84), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.36), BranchingFactorAverage(7.84), DecisionFactorAverage(8.49) Implementation PlayoutsPerSecond(53829.06), MovesPerSecond(1332783.35) Container NumPlayableSitesOnBoard(20), NumColumns(5), NumRows(4), NumCorners(4), NumDirections(5.5), NumOrthogonalDirections(3.1), NumDiagonalDirections(2.4), NumAdjacentDirections(5.5), NumOffDiagonalDirections(0), NumOuterSites(14), NumInnerSites(6), NumLayers(1), NumEdges(49), NumCells(20), NumVertices(30), NumPerimeterSites(14), NumTopSites(5), NumBottomSites(5), NumRightSites(4), NumLeftSites(4), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(20) Component NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
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