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Concepts for Game Aj T'iwil Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Aj T'iwil

Boolean
Properties
Discrete, Alternating, Stochastic, Multiplayer, Cooperation, Team
Meta
Start
Start, PiecesPlacedOutsideBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEnemy, CountPiecesComparison, CountPiecesMoverComparison, Phase, PieceCount, SumDice
End
End, CaptureEnd, EliminatePiecesEnd
Behaviour
Implementation
State, StateType, StackState, PieceState, SiteState, Variable, RememberValues, ForgetValues, SetPending, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, StackType, Symbols
Math
Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Vertex, Edge, Tiling, SquareTiling, Hand
Component
Piece, Dice, DiceD2

Numerical
Properties
NumPlayers(6)
Start
Play
PassDecisionFrequency(54%), FromToDecisionWithinBoardFrequency(36%), FromToDecisionBetweenContainersFrequency(10%), FromToDecisionEmptyFrequency(35%), FromToDecisionEnemyFrequency(5%), FromToDecisionFriendFrequency(6%), RemoveEffectFrequency(5%), SetNextPlayerFrequency(71%), MoveAgainFrequency(71%), RollFrequency(54%), ReplacementCaptureFrequency(5%), NumPlayPhase(2)
End
EliminatePiecesEndFrequency(100%)
Behaviour
PieceNumberAverage(4.31), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(116.91), DurationTurnsStdDev(33.19), DurationTurnsNotTimeouts(116.91), DecisionMoves(0.23), BoardCoverageDefault(1), AdvantageP1(0.66), Balance(0.86), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.21), BranchingFactorAverage(1.55), DecisionFactorAverage(3.39)
Implementation
PlayoutsPerSecond(91.49), MovesPerSecond(49183.1)
Container
NumPlayableSitesOnBoard(39), NumColumns(19), NumRows(1), NumCorners(2), NumDirections(1.89), NumOrthogonalDirections(1.89), NumDiagonalDirections(0), NumAdjacentDirections(1.89), NumOffDiagonalDirections(0), NumOuterSites(19), NumInnerSites(0), NumLayers(1), NumEdges(19), NumCells(0), NumVertices(20), NumPerimeterSites(19), NumTopSites(19), NumBottomSites(19), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(0), NumConcaveCorners(2), NumPhasesBoard(2), NumContainers(8), NumPlayableSites(49)
Component
NumComponentsType(10), NumComponentsTypePerPlayer(1), NumDice(4)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council