| 
			  
				 
				
					
					
					
											Concepts for Game Aj Sayil Computed with UCT playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
						Other concept computations are available:   Alpha-Beta   Or   Random  						   
                                 
							   
				   Aj Sayil
  Boolean Properties Discrete, Alternating, Stochastic, Multiplayer, Cooperation, Team Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, RemoveDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Roll, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceMover, IsEnemy, IsFriend, CountPiecesComparison, CountPiecesMoverComparison, Phase, PieceCount, SumDice End End, CaptureEnd, EliminatePiecesEnd Behaviour Implementation State, StateType, StackState, PieceState, SiteState, SetSiteState, Variable, RememberValues, ForgetValues, SetPending, CopyContext, Then, ForEachPiece, DoLudeme Visual BoardStyle, GraphStyle, StackType, Symbols Math Arithmetic, Comparison, Equal, NotEqual, LesserThan, Logic, Negation, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackOwned, Region, PlayableSites, Vertex, Edge, Tiling, SquareTiling, Hand Component Piece, Dice, DiceD2
  Numerical Properties NumPlayers(6) Start Play PassDecisionFrequency(61%), RemoveDecisionFrequency(2%), FromToDecisionWithinBoardFrequency(31%), FromToDecisionBetweenContainersFrequency(6%), FromToDecisionEmptyFrequency(30%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(3%), RemoveEffectFrequency(2%), SetNextPlayerFrequency(71%), MoveAgainFrequency(71%), RollFrequency(56%), AddEffectFrequency(2%), NumPlayPhase(2) End EliminatePiecesEndFrequency(100%) Behaviour PieceNumberAverage(4.92), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(366.57), DurationTurnsStdDev(69.16), DurationTurnsNotTimeouts(366.57), DecisionMoves(0.2), BoardCoverageDefault(1), AdvantageP1(0.71), Balance(0.96), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.19), BranchingFactorAverage(1.36), DecisionFactorAverage(2.86) Implementation PlayoutsPerSecond(44.2), MovesPerSecond(59147.19) Container NumPlayableSitesOnBoard(39), NumColumns(19), NumRows(1), NumCorners(2), NumDirections(1.89), NumOrthogonalDirections(1.89), NumDiagonalDirections(0), NumAdjacentDirections(1.89), NumOffDiagonalDirections(0), NumOuterSites(19), NumInnerSites(0), NumLayers(1), NumEdges(19), NumCells(0), NumVertices(20), NumPerimeterSites(19), NumTopSites(19), NumBottomSites(19), NumRightSites(1), NumLeftSites(1), NumCentreSites(1), NumConvexCorners(0), NumConcaveCorners(2), NumPhasesBoard(2), NumContainers(8), NumPlayableSites(49) Component NumComponentsType(10), NumComponentsTypePerPlayer(1), NumDice(4)
                                                                                                                                                  
  
          
           
 
 
	  
 |