|
Concepts for Game Morra Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Simultaneous, TwoPlayer Meta Start Start, PiecesPlacedOutsideBoard Play Moves, MovesDecision, NoSiteMoves, BetDecision, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Phase, Scoring End End, ScoringEnd, ScoringWin Behaviour Implementation State, PieceState, SiteState, Then Visual NoBoard, ComponentStyle, JanggiComponent Math Arithmetic, Operations, Addition, Subtraction, Multiplication, Comparison, Equal, Logic, Disjunction, Set, Union, Algorithmics, ConditionalStatement Container PlayableSites, Cell, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(12), NumStartComponentsHandPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsHand(12) Play BetDecisionFrequency(34%), PassDecisionFrequency(32%), FromToDecisionFrequency(34%), FromToDecisionBetweenContainersFrequency(34%), FromToDecisionEmptyFrequency(34%), RemoveEffectFrequency(16%), NumPlayPhase(3) End ScoringEndFrequency(100%), ScoringWinFrequency(100%) Behaviour SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(1), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.46), Balance(0.91), Completion(0.99), Drawishness(0.01), Timeouts(0) Implementation PlayoutsPerSecond(3359.14), MovesPerSecond(270409.4) Container NumPlayableSitesOnBoard(2), NumColumns(1), NumRows(2), NumCorners(2), NumDirections(0), NumOrthogonalDirections(0), NumDiagonalDirections(0), NumAdjacentDirections(0), NumOffDiagonalDirections(0), NumOuterSites(2), NumInnerSites(0), NumLayers(1), NumEdges(8), NumCells(2), NumVertices(8), NumPerimeterSites(2), NumTopSites(1), NumBottomSites(1), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(2), NumConcaveCorners(0), NumPhasesBoard(1), NumContainers(4), NumPlayableSites(15) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
|