|
Concepts for Game Dice Shogi Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer, PlayersWithDirections Meta Start Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, Roll, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection, SumDice End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin Behaviour Implementation State, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme Visual ShogiStyle, ComponentStyle, ShogiComponent Math Arithmetic, Operations, Addition, Comparison, Equal, NotEqual, Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection, Dice, DiceD6
Numerical Properties NumPlayers(2) Start NumStartComponents(13), NumStartComponentsBoardPerPlayer(6), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(6.5), NumStartComponentsBoard(12), NumStartComponentsHand(1) Play PassDecisionFrequency(3%), PromotionDecisionFrequency(3%), StepDecisionFrequency(49%), StepDecisionToEmptyFrequency(39%), StepDecisionToEnemyFrequency(10%), SlideDecisionFrequency(28%), SlideDecisionToEmptyFrequency(21%), SlideDecisionToEnemyFrequency(7%), FromToDecisionBetweenContainersFrequency(18%), FromToDecisionEmptyFrequency(18%), SetNextPlayerFrequency(4%), MoveAgainFrequency(4%), RollFrequency(95%), AddEffectFrequency(18%), NumPlayPhase(1) End CheckmateFrequency(100%), CheckmateWinFrequency(100%) Behaviour PieceNumberAverage(11.03), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(66.28), DurationTurnsStdDev(39.1), DurationTurnsNotTimeouts(66.28), DecisionMoves(0.88), BoardCoverageDefault(0.96), AdvantageP1(0.54), Balance(0.92), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(6.66), DecisionFactorAverage(7.41) Implementation PlayoutsPerSecond(12.17), MovesPerSecond(1868.18) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(4), NumPlayableSites(36) Component NumComponentsType(21), NumComponentsTypePerPlayer(10), NumDice(1)
|