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Concepts for Game Frisian Draughts Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Frisian Draughts
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, SetValue, HopEffect, MovesOperators, Priority, MaxMovesInTurn, Capture, HopCapture, CaptureSequence, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanMove, CanNotMove, PieceConditions, NoTargetPiece, IsEmpty, IsEnemy, IsFriend, IsPieceAt, LineOfSight, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AllDirections, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardRightDirection, ForwardLeftDirection End End, NoMovesEnd, NoMovesWin, Draw Behaviour Implementation State, PieceState, SiteState, SetSiteState, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme Visual ChessStyle, ComponentStyle, CheckersComponent Math Arithmetic, Operations, Addition, Subtraction, Comparison, Equal, NotEqual, GreaterThan, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling Component Piece, PieceValue
Numerical Properties NumPlayers(2) Start NumStartComponents(40), NumStartComponentsBoardPerPlayer(20), NumStartComponentsPerPlayer(20), NumStartComponentsBoard(40) Play StepDecisionFrequency(65%), StepDecisionToEmptyFrequency(65%), SlideDecisionFrequency(65%), SlideDecisionToEmptyFrequency(65%), HopDecisionFrequency(26%), HopDecisionMoreThanOneFrequency(26%), HopDecisionEnemyToEmptyFrequency(26%), PromotionEffectFrequency(1%), RemoveEffectFrequency(35%), SetNextPlayerFrequency(9%), MoveAgainFrequency(9%), SetValueFrequency(1%), HopCaptureFrequency(26%), HopCaptureMoreThanOneFrequency(26%), CaptureSequenceFrequency(26%), NumPlayPhase(1) End NoMovesEndFrequency(97%), NoMovesWinFrequency(97%), DrawFrequency(3%) Behaviour PieceNumberAverage(20.75), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(137.74), DurationTurnsStdDev(337.78), DurationTurnsNotTimeouts(89.53), DecisionMoves(0.73), BoardCoverageDefault(0.5), AdvantageP1(0.43), Balance(0.87), Completion(0.97), Drawishness(0.03), Timeouts(0.02), BoardSitesOccupiedAverage(0.21), BranchingFactorAverage(6.71), DecisionFactorAverage(8.85) Implementation PlayoutsPerSecond(123.81), MovesPerSecond(15081.13) Container NumPlayableSitesOnBoard(100), NumColumns(10), NumRows(10), NumCorners(4), NumDirections(6.84), NumOrthogonalDirections(3.6), NumDiagonalDirections(3.24), NumAdjacentDirections(6.84), NumOffDiagonalDirections(0), NumOuterSites(36), NumInnerSites(64), NumLayers(1), NumEdges(220), NumCells(100), NumVertices(121), NumPerimeterSites(36), NumTopSites(10), NumBottomSites(10), NumRightSites(10), NumLeftSites(10), NumCentreSites(4), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(100) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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