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Concepts for Game Minishogi Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer, PlayersWithDirections Meta Start Play Moves, MovesDecision, NoSiteMoves, PassDecision, SingleSiteMoves, PromotionDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, StepDecisionToEnemy, SlideDecision, FromToDecision, MovesNonDecision, MovesEffects, SetMove, MoveAgain, AddEffect, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesNext, CanNotMove, PieceConditions, Threat, IsEmpty, IsEnemy, IsFriend, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, OrthogonalDirection, DiagonalDirection, RelativeDirections, ForwardDirection, ForwardRightDirection, BackwardLeftDirection, BackwardRightDirection, BackwardDirection, RightwardDirection, LeftwardDirection, ForwardLeftDirection End End, CaptureEnd, Checkmate, CheckmateWin, NoMovesEnd, NoMovesWin Behaviour Implementation CopyContext, Then, ForEachPiece, DoLudeme Visual ShogiStyle, ComponentStyle, ShogiComponent Math Logic, Conjunction, Disjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Cell, Tiling, SquareTiling, Hand Component Piece, PieceDirection
Numerical Properties NumPlayers(2) Start NumStartComponents(12), NumStartComponentsBoardPerPlayer(6), NumStartComponentsPerPlayer(6), NumStartComponentsBoard(12) Play PassDecisionFrequency(2%), PromotionDecisionFrequency(2%), StepDecisionFrequency(49%), StepDecisionToEmptyFrequency(41%), StepDecisionToEnemyFrequency(8%), SlideDecisionFrequency(30%), SlideDecisionToEmptyFrequency(23%), SlideDecisionToEnemyFrequency(7%), FromToDecisionBetweenContainersFrequency(17%), FromToDecisionEmptyFrequency(17%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), AddEffectFrequency(15%), NumPlayPhase(1) End CheckmateFrequency(90%), CheckmateWinFrequency(90%), NoMovesEndFrequency(10%), NoMovesWinFrequency(10%) Behaviour PieceNumberAverage(11.1), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(39.69), DurationTurnsStdDev(23.15), DurationTurnsNotTimeouts(39.69), DecisionMoves(0.99), BoardCoverageDefault(0.92), AdvantageP1(0.53), Balance(0.94), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.44), BranchingFactorAverage(18.18), DecisionFactorAverage(18.39) Implementation PlayoutsPerSecond(59.54), MovesPerSecond(9662.15) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(35) Component NumComponentsType(20), NumComponentsTypePerPlayer(10), NumDice(0)
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