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Concepts for Game Kapana Bona Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Gourounsi
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesNonDecision, MovesEffects, FromToEffect, Sow, SowProperties, SowOriginFirst, SowCCW, Scoring, PieceCount End End, ScoringEnd, ScoringWin Behaviour Implementation Then Visual BoardStyle, GraphStyle, MancalaStyle Math Arithmetic, Comparison, Equal, LesserThan, GreaterThan, Logic, Disjunction, Algorithmics, ConditionalStatement, ControlFlowStatement Container Track, TrackLoop, PlayableSites, Vertex, Cell, MancalaBoard, MancalaTwoRows, Hand Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(48), NumStartComponentsBoardPerPlayer(24), NumStartComponentsPerPlayer(24), NumStartComponentsBoard(48) Play SowFrequency(100%), NumPlayPhase(1) End ScoringEndFrequency(43%), ScoringWinFrequency(43%), DrawFrequency(57%) Behaviour PieceNumberAverage(19.59), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(2500), DurationTurnsStdDev(0), DurationTurnsNotTimeouts(2500), DecisionMoves(1), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0), Drawishness(1), Timeouts(0.57), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(2.56), DecisionFactorAverage(2.56) Implementation PlayoutsPerSecond(8691.29), MovesPerSecond(174974.52) Container NumPlayableSitesOnBoard(8), NumColumns(3), NumRows(2), NumCorners(4), NumDirections(3.67), NumOrthogonalDirections(2.33), NumDiagonalDirections(1.33), NumAdjacentDirections(2.33), NumOffDiagonalDirections(0), NumOuterSites(6), NumInnerSites(0), NumLayers(1), NumEdges(7), NumCells(2), NumVertices(6), NumPerimeterSites(6), NumTopSites(3), NumBottomSites(3), NumRightSites(2), NumLeftSites(2), NumCentreSites(2), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(3), NumPlayableSites(10) Component NumComponentsType(1), NumComponentsTypePerPlayer(0), NumDice(0)
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