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Concepts for Game Tic-Tac-Four Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, Multiplayer Meta Start Play Moves, MovesDecision, SingleSiteMoves, AddDecision, Conditions, SpaceConditions, Line, Directions, AbsoluteDirections, AdjacentDirection End End, SpaceEnd, LineEnd, LineWin Behaviour Implementation Visual ComponentStyle, DiscComponent Math Container Shape, SquareShape, RegularShape, PolygonShape, PlayableSites, Cell, Tiling, SquareTiling Component Piece
Numerical Properties NumPlayers(4) Start Play AddDecisionFrequency(100%), NumPlayPhase(1) End LineEndFrequency(99%), LineWinFrequency(99%), DrawFrequency(1%) Behaviour PieceNumberAverage(6.8), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(13.6), DurationTurnsStdDev(3.06), DurationTurnsNotTimeouts(13.6), DecisionMoves(1), BoardCoverageDefault(0.54), AdvantageP1(0.64), Balance(0.37), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.27), BranchingFactorAverage(18.7), DecisionFactorAverage(18.73) Implementation PlayoutsPerSecond(52053.25), MovesPerSecond(1405956.67) Container NumPlayableSitesOnBoard(25), NumColumns(5), NumRows(5), NumCorners(4), NumDirections(5.76), NumOrthogonalDirections(3.2), NumDiagonalDirections(2.56), NumAdjacentDirections(5.76), NumOffDiagonalDirections(0), NumOuterSites(16), NumInnerSites(9), NumLayers(1), NumEdges(60), NumCells(25), NumVertices(36), NumPerimeterSites(16), NumTopSites(5), NumBottomSites(5), NumRightSites(5), NumLeftSites(5), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(25) Component NumComponentsType(4), NumComponentsTypePerPlayer(1), NumDice(0)
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