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Concepts for Game Camelot Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Default
Boolean Properties Discrete, Alternating, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, Capture, HopCapture, Conditions, SpaceConditions, Contains, Fill, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, IsPieceAt, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, EliminatePiecesDraw, RaceEnd, FillEnd, FillWin, Draw Behaviour Implementation State, PieceState, VisitedSites, Variable, SetPending, Then, ForEachPiece Visual ComponentStyle, ChessComponent, KnightComponent, PawnComponent, Symbols Math Arithmetic, Comparison, Equal, LesserThan, GreaterThanOrEqual, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement Container Region, PlayableSites, Cell Component Piece
Numerical Properties NumPlayers(2) Start NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28) Play PassDecisionFrequency(1%), StepDecisionFrequency(95%), StepDecisionToEmptyFrequency(95%), HopDecisionFrequency(99%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(4%), HopDecisionFriendToEmptyFrequency(4%), RemoveEffectFrequency(4%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1) End EliminatePiecesEndFrequency(1%), EliminatePiecesDrawFrequency(1%), FillEndFrequency(64%), FillWinFrequency(64%), DrawFrequency(36%) Behaviour PieceNumberAverage(10.29), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1211.21), DurationTurnsStdDev(961.58), DurationTurnsNotTimeouts(517.25), DecisionMoves(0.85), BoardCoverageDefault(0.93), AdvantageP1(0.47), Balance(0.94), Completion(0.64), Drawishness(0.36), Timeouts(0.35), BoardSitesOccupiedAverage(0.06), BranchingFactorAverage(30.4), DecisionFactorAverage(34.65) Implementation PlayoutsPerSecond(226.98), MovesPerSecond(85294.23) Container NumPlayableSitesOnBoard(160), NumColumns(16), NumRows(12), NumCorners(20), NumDirections(7.12), NumOrthogonalDirections(3.65), NumDiagonalDirections(3.48), NumAdjacentDirections(7.12), NumOffDiagonalDirections(0), NumOuterSites(52), NumInnerSites(108), NumLayers(1), NumEdges(348), NumCells(160), NumVertices(189), NumPerimeterSites(52), NumTopSites(10), NumBottomSites(10), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(16), NumConcaveCorners(4), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(160) Component NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)
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