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Concepts for Game Camelot Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Default

Boolean
Properties
Discrete, Alternating, TwoPlayer
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, HopEffect, MovesOperators, Priority, Capture, HopCapture, Conditions, SpaceConditions, Contains, Fill, MoveConditions, CanMove, PieceConditions, NoPiece, NoPieceNext, IsEmpty, IsEnemy, IsFriend, IsPieceAt, CountPiecesComparison, CountPiecesMoverComparison, CountPiecesNextComparison, Directions, AbsoluteDirections, AdjacentDirection
End
End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, EliminatePiecesDraw, RaceEnd, FillEnd, FillWin, Draw
Behaviour
Implementation
State, PieceState, VisitedSites, Variable, SetPending, Then, ForEachPiece
Visual
ComponentStyle, ChessComponent, KnightComponent, PawnComponent, Symbols
Math
Arithmetic, Comparison, Equal, LesserThan, GreaterThanOrEqual, Logic, Conjunction, Negation, Set, Union, Complement, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Region, PlayableSites, Cell
Component
Piece

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(28), NumStartComponentsBoardPerPlayer(14), NumStartComponentsPerPlayer(14), NumStartComponentsBoard(28)
Play
PassDecisionFrequency(1%), StepDecisionFrequency(95%), StepDecisionToEmptyFrequency(95%), HopDecisionFrequency(99%), HopDecisionMoreThanOneFrequency(8%), HopDecisionEnemyToEmptyFrequency(4%), HopDecisionFriendToEmptyFrequency(4%), RemoveEffectFrequency(4%), SetNextPlayerFrequency(3%), MoveAgainFrequency(3%), HopCaptureFrequency(4%), HopCaptureMoreThanOneFrequency(4%), NumPlayPhase(1)
End
EliminatePiecesEndFrequency(1%), EliminatePiecesDrawFrequency(1%), FillEndFrequency(64%), FillWinFrequency(64%), DrawFrequency(36%)
Behaviour
PieceNumberAverage(10.29), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(1211.21), DurationTurnsStdDev(961.58), DurationTurnsNotTimeouts(517.25), DecisionMoves(0.85), BoardCoverageDefault(0.93), AdvantageP1(0.47), Balance(0.94), Completion(0.64), Drawishness(0.36), Timeouts(0.35), BoardSitesOccupiedAverage(0.06), BranchingFactorAverage(30.4), DecisionFactorAverage(34.65)
Implementation
PlayoutsPerSecond(226.98), MovesPerSecond(85294.23)
Container
NumPlayableSitesOnBoard(160), NumColumns(16), NumRows(12), NumCorners(20), NumDirections(7.12), NumOrthogonalDirections(3.65), NumDiagonalDirections(3.48), NumAdjacentDirections(7.12), NumOffDiagonalDirections(0), NumOuterSites(52), NumInnerSites(108), NumLayers(1), NumEdges(348), NumCells(160), NumVertices(189), NumPerimeterSites(52), NumTopSites(10), NumBottomSites(10), NumRightSites(2), NumLeftSites(2), NumCentreSites(4), NumConvexCorners(16), NumConcaveCorners(4), NumPhasesBoard(2), NumContainers(1), NumPlayableSites(160)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council