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											Concepts for Game Fox and Geese Computed with UCT playouts  
										
					
					
					
				
				  
                 
                 
                 
                 
                 
                 
						Other concept computations are available:   Alpha-Beta   Or   Random  						   
                                 
							   
				   Thirteen Geese Murray
  Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Comparison, Equal, Set, Union, Algorithmics, ControlFlowStatement Container PlayableSites, Vertex, Cell, CrossBoard, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(14), NumStartComponentsBoardPerPlayer(6.5), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(7), NumStartComponentsBoard(13), NumStartComponentsHand(1) Play StepDecisionFrequency(98%), StepDecisionToEmptyFrequency(98%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), RemoveEffectFrequency(2%), HopCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(2) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(5.42), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(324.78), DurationTurnsStdDev(156.31), DurationTurnsNotTimeouts(324.78), DecisionMoves(1), BoardCoverageDefault(0.98), AdvantageP1(0.98), Balance(0.04), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.16), BranchingFactorAverage(7.81), DecisionFactorAverage(7.84) Implementation PlayoutsPerSecond(783.62), MovesPerSecond(333060.56) Container NumPlayableSitesOnBoard(73), NumColumns(7), NumRows(7), NumCorners(16), NumDirections(4.36), NumOrthogonalDirections(4.36), NumDiagonalDirections(0), NumAdjacentDirections(4.36), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(9), NumLayers(1), NumEdges(72), NumCells(40), NumVertices(33), NumPerimeterSites(24), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(4), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(74) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
  Seventeen Geese
  Boolean Properties Discrete, Alternating, Asymmetric, AsymmetricForces, AsymmetricPiecesType, TwoPlayer Meta Start Start, PiecesPlacedOnBoard, PiecesPlacedOutsideBoard Play Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, HopDecision, HopDecisionEnemyToEmpty, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, Capture, HopCapture, Conditions, MoveConditions, NoMoves, NoMovesNext, PieceConditions, NoPiece, IsEmpty, IsEnemy, Directions, AbsoluteDirections, AdjacentDirection, Phase, PieceCount End End, CaptureEnd, EliminatePiecesEnd, NoMovesEnd, NoMovesWin Behaviour Implementation ForEachPiece Visual BoardStyle, GraphStyle, ComponentStyle, AnimalComponent, MarkerComponent Math Arithmetic, Comparison, Equal, Set, Union, Algorithmics, ControlFlowStatement Container PlayableSites, Vertex, Cell, CrossBoard, Hand Component Piece
  Numerical Properties NumPlayers(2) Start NumStartComponents(18), NumStartComponentsBoardPerPlayer(8.5), NumStartComponentsHandPerPlayer(0.5), NumStartComponentsPerPlayer(9), NumStartComponentsBoard(17), NumStartComponentsHand(1) Play StepDecisionFrequency(97%), StepDecisionToEmptyFrequency(97%), HopDecisionFrequency(2%), HopDecisionMoreThanOneFrequency(2%), HopDecisionEnemyToEmptyFrequency(2%), RemoveEffectFrequency(2%), HopCaptureFrequency(2%), HopCaptureMoreThanOneFrequency(2%), NumPlayPhase(2) End NoMovesEndFrequency(100%), NoMovesWinFrequency(100%) Behaviour PieceNumberAverage(7.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(363.79), DurationTurnsStdDev(159.71), DurationTurnsNotTimeouts(363.79), DecisionMoves(0.99), BoardCoverageDefault(0.99), AdvantageP1(0.99), Balance(0.02), Completion(1), Drawishness(0), Timeouts(0), BoardSitesOccupiedAverage(0.21), BranchingFactorAverage(8.98), DecisionFactorAverage(9.03) Implementation PlayoutsPerSecond(605.93), MovesPerSecond(294782.95) Container NumPlayableSitesOnBoard(73), NumColumns(7), NumRows(7), NumCorners(16), NumDirections(4.36), NumOrthogonalDirections(4.36), NumDiagonalDirections(0), NumAdjacentDirections(4.36), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(9), NumLayers(1), NumEdges(72), NumCells(40), NumVertices(33), NumPerimeterSites(24), NumTopSites(3), NumBottomSites(3), NumRightSites(3), NumLeftSites(3), NumCentreSites(1), NumConvexCorners(12), NumConcaveCorners(4), NumPhasesBoard(3), NumContainers(2), NumPlayableSites(74) Component NumComponentsType(2), NumComponentsTypePerPlayer(1), NumDice(0)
                                                                                                                                                  
  
          
           
 
 
	  
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