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Concepts for Game Zamma Computed with UCT playouts

Other concept computations are available: Alpha-Beta Or Random

Monod

Boolean
Properties
Discrete, Alternating, TwoPlayer, PlayersWithDirections
Meta
Start
Start, PiecesPlacedOnBoard
Play
Moves, MovesDecision, TwoSitesMoves, StepDecision, StepDecisionToEmpty, SlideDecision, HopDecision, HopDecisionMoreThanOne, HopDecisionEnemyToEmpty, MovesNonDecision, MovesEffects, PromotionEffect, RemoveEffect, SetMove, MoveAgain, Capture, HopCapture, Conditions, SpaceConditions, Contains, MoveConditions, NoMoves, NoMovesMover, PieceConditions, IsEmpty, IsEnemy, LineOfSight, Directions, AbsoluteDirections, AdjacentDirection, RelativeDirections, ForwardsDirection
End
End, NoMovesEnd, NoMovesLoss, Misere
Behaviour
Implementation
State, Variable, SetPending, PlayerValue, CopyContext, Then, ForEachPiece, DoLudeme
Visual
BoardStyle, GraphStyle, ComponentStyle, DiscComponent
Math
Arithmetic, Comparison, Equal, LesserThan, GreaterThan, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement
Container
Shape, SquareShape, RegularShape, PolygonShape, Region, PlayableSites, Vertex, Tiling, AlquerqueTiling, AlquerqueBoard
Component
Piece, PieceDirection

Numerical
Properties
NumPlayers(2)
Start
NumStartComponents(80), NumStartComponentsBoardPerPlayer(40), NumStartComponentsPerPlayer(40), NumStartComponentsBoard(80)
Play
PassDecisionFrequency(1%), StepDecisionFrequency(61%), StepDecisionToEmptyFrequency(61%), SlideDecisionFrequency(16%), SlideDecisionToEmptyFrequency(16%), HopDecisionFrequency(16%), HopDecisionMoreThanOneFrequency(16%), HopDecisionEnemyToEmptyFrequency(16%), PromotionEffectFrequency(2%), RemoveEffectFrequency(23%), SetNextPlayerFrequency(7%), MoveAgainFrequency(7%), HopCaptureFrequency(16%), HopCaptureMoreThanOneFrequency(16%), NumPlayPhase(1)
End
DrawFrequency(100%)
Behaviour
PieceNumberAverage(39), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(270.13), DurationTurnsStdDev(351.22), DurationTurnsNotTimeouts(224.62), DecisionMoves(0.99), BoardCoverageDefault(1), AdvantageP1(0.5), Balance(1), Completion(0.98), Drawishness(0.02), Timeouts(0.02), BoardSitesOccupiedAverage(0.48), BranchingFactorAverage(19.23), DecisionFactorAverage(19.41)
Implementation
PlayoutsPerSecond(127.66), MovesPerSecond(52112.56)
Container
NumPlayableSitesOnBoard(81), NumColumns(9), NumRows(9), NumCorners(4), NumDirections(5.14), NumOrthogonalDirections(5.14), NumDiagonalDirections(0), NumAdjacentDirections(5.14), NumOffDiagonalDirections(0), NumOuterSites(32), NumInnerSites(49), NumLayers(1), NumEdges(208), NumCells(128), NumVertices(81), NumPerimeterSites(32), NumTopSites(9), NumBottomSites(9), NumRightSites(9), NumLeftSites(9), NumCentreSites(1), NumConvexCorners(4), NumConcaveCorners(0), NumPhasesBoard(3), NumContainers(1), NumPlayableSites(81)
Component
NumComponentsType(4), NumComponentsTypePerPlayer(2), NumDice(0)

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lkjh Maastricht University Department of Advanced Computing Sciences (DACS), Paul-Henri Spaaklaan 1, 6229 EN Maastricht, Netherlands Funded by a €2m ERC Consolidator Grant (#771292) from the European Research Council