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Concepts for Game Chukaray Computed with UCT playouts
Other concept computations are available: Alpha-Beta Or Random
Chane
Boolean Properties Discrete, Alternating, Stochastic, TwoPlayer Meta Start Start, PiecesPlacedOnBoard Play Moves, MovesDecision, NoSiteMoves, PassDecision, TwoSitesMoves, FromToDecision, MovesNonDecision, MovesEffects, RemoveEffect, SetMove, MoveAgain, FromToEffect, Roll, Capture, ReplacementCapture, Conditions, SpaceConditions, Fill, PieceConditions, NoPiece, NoPieceNext, IsEnemy, IsPieceAt, SumDice End End, CaptureEnd, EliminatePiecesEnd, EliminatePiecesWin, Draw Behaviour Implementation State, StateType, StackState, PieceState, SiteState, CopyContext, Then, ForEachPiece, DoLudeme, Trigger Visual BoardStyle, GraphStyle, StackType, Symbols Math Arithmetic, Comparison, Equal, NotEqual, Logic, Conjunction, Set, Union, Algorithmics, ConditionalStatement, ControlFlowStatement Container Shape, RegularShape, PolygonShape, RectangleShape, Track, TrackLoop, TrackOwned, Region, PlayableSites, Edge, Tiling, SquareTiling Component Piece, Dice, DiceD2
Numerical Properties NumPlayers(2) Start NumStartComponents(23), NumStartComponentsBoardPerPlayer(11.5), NumStartComponentsPerPlayer(11.5), NumStartComponentsBoard(23) Play PassDecisionFrequency(49%), FromToDecisionWithinBoardFrequency(51%), FromToDecisionEmptyFrequency(27%), FromToDecisionEnemyFrequency(3%), FromToDecisionFriendFrequency(24%), RemoveEffectFrequency(8%), SetNextPlayerFrequency(50%), MoveAgainFrequency(50%), RollFrequency(100%), ReplacementCaptureFrequency(8%), NumPlayPhase(1) End EliminatePiecesEndFrequency(91%), EliminatePiecesWinFrequency(91%), DrawFrequency(9%) Behaviour PieceNumberAverage(11.02), SkillTraceScore(0), SkillTraceTrials(0), SkillTraceErrorSlope(0), SkillTraceErrorIntercept(0), DurationTurns(149.78), DurationTurnsStdDev(64.63), DurationTurnsNotTimeouts(149.78), DecisionMoves(0), BoardCoverageDefault(1), AdvantageP1(0.52), Balance(0.97), Completion(0.91), Drawishness(0.09), Timeouts(0), BoardSitesOccupiedAverage(0.43), BranchingFactorAverage(1), DecisionFactorAverage(0) Implementation PlayoutsPerSecond(347.88), MovesPerSecond(107928.63) Container NumPlayableSitesOnBoard(24), NumColumns(24), NumRows(1), NumCorners(2), NumDirections(1.92), NumOrthogonalDirections(1.92), NumDiagonalDirections(0), NumAdjacentDirections(1.92), NumOffDiagonalDirections(0), NumOuterSites(24), NumInnerSites(0), NumLayers(1), NumEdges(24), NumCells(0), NumVertices(25), NumPerimeterSites(24), NumTopSites(24), NumBottomSites(24), NumRightSites(1), NumLeftSites(1), NumCentreSites(2), NumConvexCorners(0), NumConcaveCorners(2), NumPhasesBoard(2), NumContainers(2), NumPlayableSites(28) Component NumComponentsType(7), NumComponentsTypePerPlayer(1), NumDice(4)
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